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« Reply #321 on: July 03, 2024, 01:23:30 PM » |
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An enemy soldier throws firebombs from a distance. The way to the enemy is blocked by boxes, which makes the enemy harder to reach.
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« Reply #323 on: July 05, 2024, 10:13:23 AM » |
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Fighting a Soldier Swordsman is more complicated with a Soldier Spearman performing ranged attacks. Performing a strong attack can work but you have to aim accurately to avoid missing. When I shot this video there were many rooms still in a greybox state.
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« Reply #325 on: July 08, 2024, 12:01:44 PM » |
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Axemen are a variation of soldiers who fight with an axe and shield. The main difference is that they have more health and do not go into stunlock if you block their attacks. Only parry can make them go into stunlock.
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« Reply #326 on: July 18, 2024, 01:06:12 PM » |
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Possession is a useful skill when there are many enemies. You can possess an enemy to use it as bait and gather enemies in one spot and then attack them all at once.
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Thaumaturge
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« Reply #328 on: July 23, 2024, 03:11:38 AM » |
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Those castle assets are looking very good indeed, as is the lighting applied! Well done there, I do think! ^_^ If I may ask, are you using pre-made assets with which to kit-bash your environments together? Or are you modelling these yourself? In indoor areas the brightness is low, so I added a small light around the player, very similar to the light in Dark Souls. I’ll probably remove it, in a first person view it doesn’t look good especially if you have an enemy in front of you, the light illuminates the enemy in an annoying way. I think that a "personal light" can yet work in first-person--it may just call for controlling the attenuation parameters of the light. (Offhand, I'd guess that a zero quadratic coefficient would be a good place to start.) Axemen are a variation of soldiers who fight with an axe and shield. The main difference is that they have more health and do not go into stunlock if you block their attacks. Only parry can make them go into stunlock. Hmm... You know, intuitively, I might expect the opposite here: That the enemy with the heavier weapon would be more likely to be "stunned" by a block--having put more energy into their attack, and maybe having their weapon stick in the shield--than an enemy with a lighter, more-agile weapon. That said, I doubt that it's something that most players will be bothered by.
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« Reply #329 on: July 24, 2024, 11:09:57 AM » |
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Thank you! Using 3D assets packs. For the light, I should do some more tests, but I'm not convinced it will come out well. In first person, it seems a little strange to me to see a light in front of you if I can't see the source where it's coming from (unless you hold a torch in your hand). In third person it seems less strange, since you can put a light on the character's hips and you can see where the light is coming from. For the Axeman, the way I see it, the heavier the object, the more force it produces so it's going to be hard for someone with a shield to be able to hold the shield firmly and then have enough force to bounce and stun the enemy weapon. But anyway I will think about it. Thanks for the feedbacks!
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« Reply #330 on: July 24, 2024, 11:10:17 AM » |
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This week I am focusing on implementing some VFX, starting with the Bonefire. I’ve been tweaking the fire particles, especially the lighting intensity. A bonfire produces lighting intensity in the value of between 10,000 and 50,000 candelas. I used these values to get a more physically realistic illimination.
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« Reply #331 on: July 29, 2024, 12:02:27 PM » |
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Combat against a Silver Knight, testing lunge attack and strong attack.
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« Reply #333 on: July 31, 2024, 11:12:40 AM » |
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One of the traps in the game are the rolling boulders. Besides hitting the player they can also damage enemies. For now, the rolling boulder is in the prototype stage, it has no textures and collisions still have some problems.
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« Reply #335 on: August 09, 2024, 12:20:49 PM » |
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Blocking, like attacking and running, will consume stamina. Blocking an attack that empties your stamina will break your guard and temporarily stun you.
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claybornp
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« Reply #336 on: August 09, 2024, 04:50:16 PM » |
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Blocking, like attacking and running, will consume stamina. Blocking an attack that empties your stamina will break your guard and temporarily stun you.
This is looking awesome. I really like the blurry effect that happens when they swing
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« Reply #339 on: August 12, 2024, 12:20:10 PM » |
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Fight against 2 spearman soldiers. Their sweeping attack has a wide range but is not very fast. Since there are 2 of them better to use a dodge to avoid being hit.
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