It continues to be good to see the progress made on this project! ^_^
And I'm glad to see the menus starting to receive development--and that they're looking good!
Likewise, that bonfire has quite a nice effect, both in the flames and the lighting. ^_^
And the "dash" effect is pretty cool!
Thank you! Using 3D assets packs.
Aah, makes sense!
It seems then that you've picked out a pretty good collection of assets! For the most part they all seem to fit well with each other, I feel. ^_^
(The only exception that I see is the skeleton, which is a bit of an odd-one-out with its nautical theme.)
In first person, it seems a little strange to me to see a light in front of you if I can't see the source where it's coming from (unless you hold a torch in your hand). In third person it seems less strange, since you can put a light on the character's hips and you can see where the light is coming from.
Hmm... I don't feel so myself.
If anything, a Dark Souls-style player-light seems
more inexplicable in third-person, where it's clear that the light is coming from nowhere. At least in first-person one might guess that a light-source is stowed somewhere on the character's body.
That is, to my mind, the fact that the player can't see their body (or all of their body) in first person provides an undefined space in which a light could potentially be located. In third person, there is much less undefined space, and so less excuse for a light with no apparent source.
For the Axeman, the way I see it, the heavier the object, the more force it produces so it's going to be hard for someone with a shield to be able to hold the shield firmly and then have enough force to bounce and stun the enemy weapon. But anyway I will think about it.
Hmm... I see what you're saying.
I suppose that it depends on whether one is
bouncing or
deflecting the attack: the former looks and feels nice, but is less plausible than the latter. In the latter case, a light weapon should, I would think, be easier for the attacker to recover from a deflection than a heavy weapon.