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November 07, 2024, 05:42:07 AM

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TIGSource ForumsCommunityDevLogsCitizen Pain | First Person Action Prototype
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Author Topic: Citizen Pain | First Person Action Prototype  (Read 44823 times)
Ordnas
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« Reply #60 on: June 08, 2023, 08:41:51 AM »

For some frames I lengthen the weapon during the strong attack in order to reach farther range.

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Alain
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« Reply #61 on: June 09, 2023, 01:26:39 AM »

Stab them with the pointy end Wink
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Ordnas
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« Reply #62 on: June 09, 2023, 08:40:15 AM »

Stab them with the pointy end Wink

Arya Stark style  Grin

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Ordnas
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« Reply #63 on: June 09, 2023, 08:41:34 AM »

The strong attack does twice as much damage as the light attack, but it also consumes more stamina.


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Ordnas
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« Reply #64 on: June 11, 2023, 08:53:59 AM »

This week I devoted it completely to gameplay. I introduced a visible health bar above enemies, with a second yellow bar to indicate the damage of the last attack.

Also, I added a strong attack, which, besides being an attack with a higher range, does much more damage.
I need to finish tweaking the attack, as it's too safe for me, since you can charge the attack from a distance with a nice range. Probably the charge of the attack will happen during a small dash forward, so that it is more unsafe to use it.

Also, I made several tweaks to the enemy balance, changing the health of enemies so that the Strong Attack damage has a significant impact, and reduced the hitbox of some weapons since enemies tended to hit you a little too much from a distance.



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« Reply #65 on: June 12, 2023, 01:41:35 AM »

That new "strong attack" does look good! ^_^

For some frames I lengthen the weapon during the strong attack in order to reach farther range.

Ah, combat with the long-longsword. ;P

Yes, I agree that it can create fun situations. I'm a little worried that it can be exploited too easily in the game. Also if I enable the friendly fire I have to enable friendly attacks as well to be consistent, and that would be a problem.

I do hear you! Well, you know your game better than do I, and so I leave it to you! ^_^
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Ordnas
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« Reply #66 on: June 24, 2023, 09:44:11 AM »

That new "strong attack" does look good! ^_^

For some frames I lengthen the weapon during the strong attack in order to reach farther range.

Ah, combat with the long-longsword. ;P

Yes, I agree that it can create fun situations. I'm a little worried that it can be exploited too easily in the game. Also if I enable the friendly fire I have to enable friendly attacks as well to be consistent, and that would be a problem.

I do hear you! Well, you know your game better than do I, and so I leave it to you! ^_^

Toward the end of development I will include a playtest with some friends, among other things I will also figure out whether friendly fire makes sense or not.  Grin
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Ordnas
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« Reply #67 on: June 25, 2023, 10:41:47 AM »

I started implementing the backstab mechanic, to be triggered when the player is +/- 60 degrees behind the enemy.

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« Reply #68 on: June 26, 2023, 03:38:59 AM »

Toward the end of development I will include a playtest with some friends, among other things I will also figure out whether friendly fire makes sense or not.  Grin

This is good to read! ^_^

I started implementing the backstab mechanic, to be triggered when the player is +/- 60 degrees behind the enemy.

Ooh, that can be fun! It's a mechanic that I feel nicely rewards skill! (Be that skill sneakiness or planning ahead, or something else.) ^_^
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Ordnas
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« Reply #69 on: June 26, 2023, 09:29:27 AM »

I started implementing the backstab mechanic, to be triggered when the player is +/- 60 degrees behind the enemy.

Ooh, that can be fun! It's a mechanic that I feel nicely rewards skill! (Be that skill sneakiness or planning ahead, or something else.) ^_^

Mainly the backstab is to be used during combat, but there will be times that you can get around enemies from behind and hit them (though there won't be many).  Smiley
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Ordnas
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« Reply #70 on: June 26, 2023, 09:31:26 AM »

Backstabbing logic implemented, including enemy damage. Need to finish other things, including animations and enemy throwing.

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Ordnas
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« Reply #71 on: June 27, 2023, 09:02:43 AM »

For now I’ve put an animation for the backstab, it’s temporary but for now it may be okay.

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« Reply #72 on: June 27, 2023, 11:54:36 PM »

Backstabbing sounds interesting, looking forward to see it in action and which decision you make regarding the system.
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Ordnas
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« Reply #73 on: June 29, 2023, 08:53:03 AM »

Backstabbing sounds interesting, looking forward to see it in action and which decision you make regarding the system.

I will make a video about it this weekend  Grin
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Ordnas
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« Reply #74 on: June 29, 2023, 08:55:06 AM »

Added hit backstab animation for the enemy as well.

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« Reply #75 on: July 01, 2023, 08:52:01 AM »

Tweaked the camera shake and decreased the FOV a bit during animation.

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« Reply #76 on: July 03, 2023, 07:49:25 AM »

Mainly the backstab is to be used during combat, but there will be times that you can get around enemies from behind and hit them (though there won't be many).  Smiley

Ahh, I think that I see--it's a backstab of that sort that Dark Souls has, is that correct?

That is, that it's less a matter of approaching unobserved or planning ahead, but rather of the skill of manoeuvring around the enemy during combat to get into position behind them?

If so, then that's cool too, I do feel! ^_^

Also, good work on the feature thus far, it seems! ^_^
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Ordnas
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« Reply #77 on: July 03, 2023, 10:25:39 AM »

Mainly the backstab is to be used during combat, but there will be times that you can get around enemies from behind and hit them (though there won't be many).  Smiley

Ahh, I think that I see--it's a backstab of that sort that Dark Souls has, is that correct?

That is, that it's less a matter of approaching unobserved or planning ahead, but rather of the skill of manoeuvring around the enemy during combat to get into position behind them?

If so, then that's cool too, I do feel! ^_^

Also, good work on the feature thus far, it seems! ^_^

Exactly, it's the backstab of Dark Souls  Grin
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Ordnas
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« Reply #78 on: July 03, 2023, 10:26:49 AM »

Today I’m going to start implementing the parry.

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« Reply #79 on: July 05, 2023, 10:51:35 AM »

After the parry it is possible to frontstab the enemy. I was going to post a picture very similar to the backstab (but with the enemy turned instead of his back), so I thought I would do a series of screenshots with highlights.

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