Devlog update: NEW UI AND LOOTLOCKER INTEGRATIONI have done a lot since yesterday night! This is actually the first time in a while that I have actually made progress on a non-jam game. Anyway, as the title says, I have updated the UI and added lootlocker integration for leaderboards!
UI: Goodbye "tap to start" and hello play button!I wanted to add a leaderboard button to the start and end screens, but the current "tap to play" system would not allow it. Because of that, I had to replace it with a button. I made sure to make them big enough so you could press them on a mobile device! I also made all of them in Flash 8. Have a look at the reset menu!
LOOTLOCKER: Let the race begin!I have also managed to integrate lootlocker into the game. If you don't know what lootlocker is, their website is lootlocker.com if you want to check them out. Anyway, I now have a lootlocker class in the project where I will, over time, as needed, add functions to access the lootlocker API. I am hoping to be able to make this a haxelib when it grows big enough to be useful, but for now it only has functions to authenticate guests and update leaderboards. Speaking of leaderboards, you are now able to submit your personal high score to the leaderboard. Basically, how this works is that when you die, it checks if you have a new personal high score. If you did, the game will send a request to lootlocker to post your new score on the leaderboard. I haven't made a screen where you are able to see the leaderboard yet, so I will do that today. In the meantime, here is the leaderboard in action!