SettingA free drifting moon (rogue moon) with an underground complex teeming with giant creepy-crawlies.
After a crash landing, you must enter the complex to save yourself.
While roaming the complex, you use the explosives of the decentralized self-destruct system to get rid of the creatures.
You also find out what purpose the prepared moon serves.
GenreAs with "Savage Vessels", I'm doing another Teleglitch-like. I'm not through with this genre yet. With "Creepmoon" I will get even closer to the original.
I will change two crucial elements: first, the enemies are huge vermin, some of which appear in large groups. Second, the player has no firearms, but you have to lure the enemies into booby traps.
Again, there is permadeath and few levels to unlock as starting levels. And there is no pause when rummaging in the inventory, but there is when opening the map.
VisualsThe game window is fixed at 1280 x 720 pixels, while the actual level works at 320 x 180 pixels and is therefore enlarged 4x to fill the window.
The ingame resolution is quite low because I don't want details. The details arise in the imagination of the player.
The menus work with the high resolution.
The field of view is limited by walls. Light sources are mainly used for confusion. The creatures work best in the shadows.
SoundThe creatures make distinguishable noises, sometimes even at a distance, so you can always assess the danger of the situation. But the environment also makes noise and partly covers the sounds of the creatures.
I don't know yet if there will be music in the levels this time. I would like some in the menus.
PhysicsThe creatures consist of rigidbodies that are moved by impulses and stopped by obstacles. Projectiles bounce off walls and smoke clouds are also more or less stopped by walls. There are moving objects like barrels that react to the shockwaves of the explosions.
Below you can see some of the more prominent creatures in a test level. There is no AI at work yet, I control them via WASD.
The GIFs show the entire game window, scaled down of course. The red dot is the player figure. There you have a size comparison.