This update, I took things away from the player! Why would I do that and how does it make the game bette
I took away the buildings the player has in the base.
But not all and not forever. You now start the game with one or two buildings. E.g. the paranoid grandpa starts with two towers. The librarian starts with the library. Each character starts with different buildings which makes them more diverse and interesting. That's the first improvement that this update creates.
Why is that better?Instead of just having every building from the start, you only start with one or two. The other ones you have to pay for with scrap. An interesting decision is born that you as the player will make every game. Do you want defense? Build a tower. More robots? Build a factory. More upgrades? Build the library. But it's not that simple!
After paying for a building, the prices of the other buildings increase. Making it harder and harder to get the next one. This means you really need to make a choice! You can't just get every building anymore. I also raised the production costs of robots to make your decisions even more difficult. No worries the game is still pretty simple, but only when you play well will you be able to have a gigantic army of robots with tons of upgrades! In later levels that will be necessary of course as the difficulty of each level will grow.
So less is always better?By taking away the buildings and forcing the player to choose, we give the player an interesting choice. Even if they always use the same buildings, they choose them. Because there is less, everything you have has more value. But less is not always better. Scrap now has more value because there are more things to do with it. In that case more is more. And also we made more in this update! We didnt just remove the buildings but added things to them!!!
That's it?Pffff, of course not. I worked for a month on this update, don't underestimate me!
When you pay for a new building you get 3 options with it and decide which buff you want.
The library has the following options:
Library of Progress: produces 10% faster with 10% higher costs
Library of Haste: immediately grants 1 free library upgrade
Library of Knowledge: gives 3 xp when a robot collects scrap
To break it down in simple terms, if you build the library late, the library of haste gives you the most. If you build it early on but dont want to produce too much, the library of knowledge is perfect for you. It also gives you an early boost. The library of progress is difficult with it's higher costs but the best option if you want the most amount of possible upgrades! All the buildings have these buffs that make you choose between instant reward/slightly delayed reward/strong but very delayed reward. The next levels will have more days to survive so the differences will become even bigger!
You can level up now? You now have XP to level up! Of course it's not RPG style where your character stats go up. Each level up gets you a new upgrade. The XP needed to level up goes higher each time you level up. In the early parts of the game, you can get lots of upgrades by leveling up and later it takes long to get them. The leveling makes the game better in so many ways! Here is some.
First there wasn't really a good reason to fight enemies before, unless you played the collector. But now that killing enemies and destroying their base gives XP, there is a big reason to hunt them down! But if you want to produce lots of things, you can't forget to find lots of scrap too! There is a balance you want to strike that gives the game more depth than before.
XP allows people who play the game for the first time to realize that there are upgrades. People who start with the tutorial in level 1, play for at least 5 minutes to get to level 2. In level 1 there is no library. This keeps the game simple to make sure new players are not confuse with too many different things. People used to have no idea about upgrades until they reached level 2.
But even then, they sometimes would play without the library. Taking away the upgrades from the game! That's such an important thing of the game. There is other things people wouldn't fully understand. But now that there is XP you always get lots of upgrades. This teaches you about parts of the game you might have not understood yet. XP has become a tool to teach people more about the game!
That's it!There are more reasons why it makes the game better and more things I did in this update, but this has gotten rather long so I just shoot some at you real quick. I worked over the levels to make them better and more intuitive, added a new area to level 3, improved the visual effects, worked over visuals, worked over upgrades, added some new ones, changed lots of small things to make the game feel better that you will never notice but feel, fixed tons of bugs no one knew about, and and and ... there is a lot!
If you feel so inclined, you can check out the update as it's live.
If you have any suggestions, ideas, or thoughts, let me know!
Thank you for reading all the way, you are awesome! Peace