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TIGSource ForumsCommunityDevLogsCHROMOSOME EVIL 2
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Author Topic: CHROMOSOME EVIL 2  (Read 8853 times)
Ramos
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« on: June 12, 2023, 02:50:23 AM »



Coming soon page: https://store.steampowered.com/app/2529770/Chromosome_Evil_2/

Story plot
Actions take place soon after the events of Chromosome Evil 1.
An ancient Lovecraftian evil has returned to earth unleashing a deadly flesh organism upon humanity.
One by one the the governments and the infrastructures of humans fell.
In the Aftermath of these events, you are part of what's left of the army and it is up to you to ensure the survival of the human species.

Management Gameplay
As a commander, you will take control of a military convoy where you can:
- decide the equipment of your strike team
- assign personnel to different survival tasks
- craft better equipment
- research new technologies
- choose the path you want the convoy to take
- manage resource priority
- train your personel

Combat Gameplay
During combat, you take control of your strike team ensuring they will fulfill their objectives and return safely by choosing the optimal equipment and best tactical approach.

------------------------------------------------------------------------------------

Improvements in compare with the original

VISUALS
- more polished cutscenes with some basic animations and parallax effects
- female characters
- all animations re-made and polished from the ground up
- all visuals polished
- new enemy types, we adjusted them to be more Lovecraftian
- new map types like forest and desert environments



MECHANICS
- zoom in function
- a dynamic fog of war
- new evolution system for enemies
- enemy destroyable body parts according to where the projectile hits
- new travel map system with a real-time mechanic
- building with floor layers(can travel between floors)
- full base mechanic (convoy) with deeper gameplay
- introducing the M.U.L.E.
- A lot of new skills for characters, for example, Mele combat now uses stamina
- Characters are now even more unique, we added personal perks and general perks in addition to the skills
- Game options are now at higher quality
- New weapons and new weapon mechanics such as sniper rifles, mele shields, barb wire for defense, medical pod, and so on
- static enemies that will wait for you in the dark


STORY
- PREQUEL: in the tutorial, you will play as the brother of the main protagonists from the first game
- MAIN GAME: action will take place after the military path ends from the first game(cannon ending)
- a lot more Lovecraftian plot, enemies and monsters


















------------------------------------------------------------------------------------

Team
Popa Cristian Manuel - artwork, animation, game design, marketing, team management, testing, level design.
Sergey Dovganovsky - programming, animation, testing, balance, game design.
Developed under 16 BIT NIGHTS studio




Links
Discord chat group - https://discord.gg/J2E2YWK
Site - http://16bitnights.com








 Gentleman
« Last Edit: February 17, 2024, 12:01:37 PM by Ramos » Logged

Alain
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« Reply #1 on: June 12, 2023, 12:02:15 PM »

I have been waiting for this thread for quite a while now :D I'm really excited to hear what you guys have planned for Chromosome Evil 2!
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Ramos
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« Reply #2 on: July 28, 2023, 07:12:02 AM »

I have been waiting for this thread for quite a while now :D I'm really excited to hear what you guys have planned for Chromosome Evil 2!

Glad to hear this Alain!

I updated the main post.
We also finished the coming soon page and we wait now for the Steam review.
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Ramos
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« Reply #3 on: August 02, 2023, 08:07:30 AM »

It is done, the coming soon page is UP BABBYYYYY

https://store.steampowered.com/app/2529770/Chromosome_Evil_2/
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Alain
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« Reply #4 on: August 07, 2023, 12:38:30 AM »

It is done, the coming soon page is UP BABBYYYYY

https://store.steampowered.com/app/2529770/Chromosome_Evil_2/

Awesome, congratulations on the Steam page launch!!!
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oldblood
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...Not again.


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« Reply #5 on: August 07, 2023, 05:51:50 AM »

Congrats Ramos! Is this all still in Paint? It blows me away what you're able to accomplish with the art.
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Ramos
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« Reply #6 on: September 01, 2023, 09:07:59 AM »

It is done, the coming soon page is UP BABBYYYYY

https://store.steampowered.com/app/2529770/Chromosome_Evil_2/

Awesome, congratulations on the Steam page launch!!!

Thank you Alain!

Congrats Ramos! Is this all still in Paint? It blows me away what you're able to accomplish with the art.

Yes and Thank you Oldblood!

It so happens that I want to make a post about this.

Here are the steps I take when creating #pixelart in Windows Paint.
The goal is to make FAST story panels(very limited time for development left) and they need to be simple and atmospheric.







I used a minimal color palette to keep the theme strong, later I also added some blur effects on some of them.
Preview:







And OFC parallax effect for maximum depth.




Also, some of them have some basic animation, and others have unique gimmicks like this one:






I am planning to use them as the intro for scenarios.



Side question regarding the game price, I am thinking of going 17$ or 20$ (CE1 cost 15$), any suggestions?



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Alain
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« Reply #7 on: September 01, 2023, 09:12:45 AM »

Cool, thanks for sharing some of your process. As you can imagine, I love the references to the original X-Com research artwork Smiley
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Ramos
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« Reply #8 on: September 12, 2023, 04:16:51 AM »

Cool, thanks for sharing some of your process. As you can imagine, I love the references to the original X-Com research artwork Smiley

Yes, Alain, those are heavily inspired by ufopedia alien autopsy, Xcom FTW


We now experimented with enemy evolution systems and also with individual body parts.







For example, some body parts give certain bonuses and they can destroyed individually from the body.

And also damaged states for each body part.



And we finally got the ZOOM-IN function!






 Gentleman





« Last Edit: September 12, 2023, 04:24:48 AM by Ramos » Logged

Alain
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« Reply #9 on: September 12, 2023, 11:51:52 AM »

Nice, I already saw your zoom function on social media, that's a great addition! Also, the enemy evolution is really cool.
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vdapps
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« Reply #10 on: September 15, 2023, 09:30:49 AM »

Oooooo, very nice indeed. Congrats! Very good move to go with sequel, keep the momentum! Hand Thumbs Up Left Hand Thumbs Up Right
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Ramos
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« Reply #11 on: September 17, 2023, 06:37:09 AM »

Nice, I already saw your zoom function on social media, that's a great addition! Also, the enemy evolution is really cool.

Thank you, Alain!

Yes I mostly focus on social media for networking and marketing and I updated my dev blog last, its a reverse process in compare with my previous game.

Oooooo, very nice indeed. Congrats! Very good move to go with sequel, keep the momentum! Hand Thumbs Up Left Hand Thumbs Up Right

Thank you Vdapps!

Initially, I wanted to make a smaller game after CE1 but my partner insisted we make the sequel ASAP.



So now I am working on some bosses, they include damaged states, multiple attack patterns and so on, its really fun to see bosses in a strategy game.
















Gentleman Gentleman





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BestFriendStudio
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« Reply #12 on: September 17, 2023, 07:17:22 AM »

I really like your concepts of different vehicles being transformed by corruption.  Hand Clap Smiley

Will the character work on their own, driven by AI mechanics, or player will give instruction to each character?


Regarding your train boss, I think that bigger debris, and some struggle to get out will give more force to the appearing animation. Also some stronger shadows underneath the creature (especially under the torso, having in mind that hands probably rest on the ground) will visually "ground" him more and give stronger impression.
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Ramos
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« Reply #13 on: September 17, 2023, 12:46:16 PM »

I really like your concepts of different vehicles being transformed by corruption.  Hand Clap Smiley

Will the character work on their own, driven by AI mechanics, or player will give instruction to each character?


Regarding your train boss, I think that bigger debris, and some struggle to get out will give more force to the appearing animation. Also some stronger shadows underneath the creature (especially under the torso, having in mind that hands probably rest on the ground) will visually "ground" him more and give stronger impression.


Hey BestFriendStudio & welcome to Tigsource,

The player will give instructions to each character, standard controls like in all RTS(similar to fallout tactics)

Also thank you for the constructive criticism!

 Gentleman
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Beastboy
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Happy birth day mom!


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« Reply #14 on: September 21, 2023, 10:08:54 AM »

When I saw the title it seemd familiar, and now I can say Congratulations!
A sequel made so fast is impressive.
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Alain
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« Reply #15 on: September 22, 2023, 02:59:57 AM »

The scripted events you are adding are super cool. They really make this feel like a sequel with a ton of improvements!
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Ramos
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« Reply #16 on: September 23, 2023, 12:41:25 PM »

When I saw the title it seemd familiar, and now I can say Congratulations!
A sequel made so fast is impressive.

Thank you! I am not alone, I have my partner Sadoff

The scripted events you are adding are super cool. They really make this feel like a sequel with a ton of improvements!

Thank you for the kind words Alain!
Yes, those events are good but are hard AF to create, they eat lots of time.



And now some news

On Chromosome Evil 1 I took the marketing approach of exclusivity, this time I wanted to try something new so il made everything public:
The Demo for Chromosome Evil 2 is now available on Steam.






So little time for marketing and all that Sad((

Also, we just released the trailer if you guys want to drop some support
 Gentleman



https://youtu.be/F6eJL4l4eUM?si=4ZRzZSVPu7k_zkXV



And as a bonus, I just had a marathon of Aliens and The Thing movies so I made this scene in the game:






 Gentleman

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Alain
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« Reply #17 on: September 25, 2023, 01:22:46 PM »

You're really moving fast! Love the trailer Coffee
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Beastboy
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Happy birth day mom!


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« Reply #18 on: September 26, 2023, 05:04:58 AM »

Congratulations!
 I droped a coment and a like to help with the algoritm.  Hand Thumbs Up Left
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Ramos
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« Reply #19 on: September 28, 2023, 04:08:47 PM »

You're really moving fast! Love the trailer Coffee

Glad to hear that. And yea, no weekends free, I got 2 months to finish 50% of the game content left

Congratulations!
 I droped a coment and a like to help with the algoritm.  Hand Thumbs Up Left

Thank you! Every bit of help is appreciated and I will return the favor when the time comes.


--------------------------------

Here is a fast update, timelapse of environment tileset work:




and






and a test drive in the actual game(I forgot to place coliders for projectiles in vehicles but it will be fixed)




If any of you played XCOM, this above is a similar event to the base attack from XCOM, it has a high chance to trigger if the Aggro is at max level.



 Gentleman




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