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April 30, 2024, 12:47:12 PM

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TIGSource ForumsCommunityDevLogsCHROMOSOME EVIL 2
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Ramos
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« Reply #60 on: January 27, 2024, 10:34:52 AM »



That's great news! Looking forward to it!

Thank you Alain!


Now I have had the pleasure of making a new Steam Bundle collaboration with 2 developers.
B2B marketing

https://store.steampowered.com/bundle/38239/Tactical_War_Bundle_MK2/



Our "Chromosome Evil 2" Strike team allied with the Military squad from "Strain Tactics" and the warriors from "Winter Falling" to create this TACTICAL WAR Steam Bundle

Also another news for today, our CE2 game managed to get included(again) in the top upcoming RTS indie games video.


https://youtu.be/LxVwoMZ5OnQ?si=zBZppcp0N_W8G92w&t=2152





 Gentleman
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Ramos
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« Reply #61 on: February 03, 2024, 05:25:40 PM »

So, 2 weeks until the full release.

We just added a s**t load of content:

Boss bull
My partner made this boss programmer art




So I made the final art into something creepy




We had a lot of fights and backstage drama regarding this boss, my partner hated it, some of the people didn't like it and some loved it very much but at the end of the day, it was victorious because it got implemented in the game.



+ damaged states and all that



-----------------------------------------------------------------------

Next boss, another creepy little thing mix of plant life with flesh.



inspiration was the cell division












And yea we also added a flower with eyes because real eyes realize real lies.





And we also ended up having a moving(fake moving) train scenario mixed with Tower defense elements, we only added 2 such scenarios in the entire game in order to keep the gameplay always fresh.







-----------------------------------------

And some extra data:

We currently are on 9.000 Wishlists and 950 followers on Steam.
The release is on 15 February so less than 2 weeks away from the time of posting this entry.
The marketing campaign is ongoing.

If you have any questions let me know.

And please excuse my slow rate of post lately, I am very busy with game and marketing that I have very little time for the dev updates Sad




Gentlemen  Gentleman

« Last Edit: February 03, 2024, 05:31:15 PM by Ramos » Logged

Alain
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« Reply #62 on: February 05, 2024, 03:14:13 AM »

I love that you posted the programmer art you partner made. It totally looks like a hotdog to me Wink Keep pushing through the last 2 weeks before the release!!!
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Ramos
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« Reply #63 on: February 13, 2024, 04:05:52 AM »

I love that you posted the programmer art you partner made. It totally looks like a hotdog to me Wink Keep pushing through the last 2 weeks before the release!!!

Thank you Alain for the encouragement!


2 days until the full release.

Currently, I am at 9500 Wishlist and 1020 Followers.
Very similar to the first CE1 release stats but I don't know how the EA will influence the full release.


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Ramos
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« Reply #64 on: February 15, 2024, 03:01:56 PM »




Just released the game.

If anyone wants to support me here is the steam link:

https://store.steampowered.com/app/2529770/Chromosome_Evil_2/

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Alain
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« Reply #65 on: February 22, 2024, 04:55:28 AM »

I caught you on Twitter, but also wanted to congratulate you on the launch here!  Beer! Beer! Beer!
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vdapps
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« Reply #66 on: March 06, 2024, 10:59:38 AM »

Big congrats to release! Hell, it was fast, good job! Gentleman

Reminds me a bit of 'X-COM: Enemy Unknown' [1994] and then 'X-COM: Terror from the Deep' [1995] just year later. Same engine, kept everything good from the first part and put it on steroids. Even gameplay is similar.
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Ramos
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« Reply #67 on: March 10, 2024, 04:43:09 AM »

I caught you on Twitter, but also wanted to congratulate you on the launch here!  Beer! Beer! Beer!

Thank you Alain!

Big congrats to release! Hell, it was fast, good job! Gentleman

Reminds me a bit of 'X-COM: Enemy Unknown' [1994] and then 'X-COM: Terror from the Deep' [1995] just year later. Same engine, kept everything good from the first part and put it on steroids. Even gameplay is similar.

Thank you vdapps!

But for us we actually made a new custom engine for the sequel:))))
The first CE was aimed at RTS + Horror elements while the second one was aimed at RTS + deep management gameplay but I like the terror from the deep comparison

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Ramos
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« Reply #68 on: March 23, 2024, 09:40:46 AM »

Had a short interview regarding CE2 development


https://youtu.be/fiIwrTRSb2k?si=6s7lQRXsKzqle_tm
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Ramos
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« Reply #69 on: April 05, 2024, 07:22:14 AM »



Lovecraftian Days Festival started on Steam and I managed to get Chromosome Evil 2 included


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vdapps
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« Reply #70 on: April 08, 2024, 09:12:03 AM »

Logo for the game is nice. Those tentacles coming from triangle is nice touch and definitely Lovecraftian.
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Bombini
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« Reply #71 on: April 24, 2024, 02:24:56 AM »

Great job!
do you want to share how its performing to the first game? I am curious.
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Ramos
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« Reply #72 on: April 25, 2024, 04:22:36 AM »

Great job!
do you want to share how its performing to the first game? I am curious.

Sure, but can you be a bit more specific on what exact information you need ?
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Bombini
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« Reply #73 on: April 25, 2024, 06:32:37 AM »

Just in general reg players. Are you have how many bought it and play it?
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Ramos
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« Reply #74 on: April 25, 2024, 07:54:51 AM »

Just in general reg players. Are you have how many bought it and play it?

For the first CE here is the post-mortem:
https://16bitnights.com/steam-release-results-release-post-mortem/
(15$ price / The biggest discount so far was 75% / 2 years lifetime)

And the sequel in this moment sold around 3000 units and has in this moment 18.000 outgoing Wishlist
(20$ price / The biggest discount so far was 20% / 3 months in Early Acces and 3 months since full release lifetime)

Also, I failed to trigger the majority of the Steam algorithm because my fan base bought the game during EA and I had a lower boost at full release but the sales are constant and solid so the long-term is still going well.
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Bombini
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« Reply #75 on: April 28, 2024, 09:51:03 PM »

Thx for sharing!
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