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TIGSource ForumsCommunityDevLogsThe Mobius Machine - A Sci-fi Metroidvania
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Author Topic: The Mobius Machine - A Sci-fi Metroidvania  (Read 4543 times)
tucho
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« on: June 16, 2023, 02:37:06 PM »


Hello Everyone,

We are finally ready to announce our next project: The Mobius Machine.

We've been working on this project full time for about two years now, and are finally at a point were we can share the news!


The Mobius Machine is a classic 2D adventure game, but with 3D graphics.
The game features exploration and combat in equal measure, you crashland on alien planet and have to explore it and fight your way through it to escape.

This is our shot at the Action/Adventure/Metroidvania genre, but with a few twists:


You can move/jump around freely while shooting in any direction. We've worked really hard to make this nice to play on both Gamepad and Mouse + Keyboard.
We've created a large interconnected 3D word (with 2D movement), that you you can explore freely without any loading screens.
The game mechanics change quite a bit during the experience, you start being able to just run/jump/fire, and then you progressively gain more mobility when you discover new gear.

We are aiming to release on March 1st 2024, there will be a public beta at some point.


We will be posting regular updates on Twitter, on the community section on Steam and also on this thread.

Check out the Alpha Gameplay Teaser (everything in this trailer is Work In Progress).



« Last Edit: April 11, 2024, 07:53:29 AM by tucho » Logged

mobilelast
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« Reply #1 on: June 17, 2023, 12:00:23 AM »

Great looking stuff! Looks graphically very elegant and finished already. I like the contrast between music and action in the trailer: it creates a nice sense of adventure.
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Schrompf
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« Reply #2 on: June 17, 2023, 01:22:39 AM »

Trailer and graphics style are top! Good work.
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Alain
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« Reply #3 on: June 18, 2023, 10:54:26 PM »

Looking great, can't wait to see more!
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tucho
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« Reply #4 on: July 03, 2023, 04:11:14 AM »

Thank you very much for your kind comments guys!!! We're really glad for the positive feedback that we're receiving after this first announce, this encourages us to work even harder to make the game as good as we get Smiley

We are spending a ton of time making sure controls are easy to use and responsive.
Here is a short video on how to aim/shoot/move/jump using the Gamepad. (But for PC users who prefer to play using keyboard and mouse the game is also perfectly playable).







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tucho
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« Reply #5 on: July 09, 2023, 02:08:06 PM »

Hello Everyone!

We wanted to follow up our announcement trailer post, from a couple of weeks ago, with a more in depth explanation of some of the ideas behind the game.

For those who don't know The Mobius Machine is a new metroidvania that will be available on March 1st 2024. Check it out on Steam or PS5 (Xbox Series, GOG, Humble Bundle pages coming soon).

We started our studio back in 2015, and made city builders Dawn of Man and Planetbase, but this time around we felt like a different challenge, and since we always been big metroidvania fans ourselves we decided to make our own.

Madruga Works is a small team, with only 3 permanent people (plus 5 contractors ATM), but we have all been making games for a very long time, back in the day for large corporations, these days in our small indie studio.

The Mobius Machine is a classic metroidvania in many ways, but with a few twists:

Seamless World.
There will be no loading screens of any kind once you boot the game, the game plays in some sort of 2.5D open world where you can go anywhere, there are various sectors with different themes, but you just "walk" into new areas without any kind of physical separation.



Shoot anywhere.
All weapons can be aimed, they will fire in a straight line if you don't, but most of the time you really will want to aim at stuff if you want good results.You can aim/shoot while standing, crouching, moving forwards/backwards, on ladders, swimming, diving etc...On the Gamepad you use the right stick to aim and the triggers to fire your main/alternative weapon, if you use mouse + keyboard the default is WASD to move and left/right click to aim/shoot.



Art Style.
We are trying to create a distinct art style, our art director is a big fan of films like "Alien" or "The Thing" and speculative biology in general and we are trying to create something with that vibe.



3D Visuals.
There aren't too many metroidvanias with 3D graphics out there, and since we are way better at making 3D graphics than 2D stuff, we've decided to try to make this one of the strong points of the game.We are using the latest Unity High Definition Pipeline, which allows you to create some really cool looking visuals, with very nice lighting and all sorts of visual effects.



Apart from that we will also include more classic elements, like a variety of gear that adds new abilities that increase your mobility and unlock different areas, and craftable/upgradeable weapons and stats.The game is now fully playable from start to finish, but we are working on finishing the visuals/audio and tweaking the gameplay to make it the best experience possible!

We'll share more info about the project soon, so stay tuned!
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Alain
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« Reply #6 on: July 09, 2023, 10:35:15 PM »

Love love love the creatures! In my eyes, they perfectly hit the sweet spot between unsettling and cute. Can't wait to see more!
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tucho
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« Reply #7 on: July 14, 2023, 08:44:11 AM »

Hey Alain thank you very much, I'm glad you like it, design these critters is the part of the development that I enjoy the most :D

Here is some artwork for the project, some concepts for the main character and the highpoly and ingame models









« Last Edit: July 14, 2023, 09:01:04 AM by tucho » Logged

tucho
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« Reply #8 on: August 20, 2023, 02:11:58 AM »

Hi again, Here are few videos showing some of the mechanics that the players will find in The Mobius Machine:

-Climbing Axe

One of the first items you get in "The Mobius Machine" is the Climbing Axe: climb, slide, flight; while hanging from the rock wall





-World Exploration

In The Mobius Machine you will be to explore seamlessly a large interconnected world. Check out some of Sector 1





-Spiky Carapaces

Some gameplay from a Spiky Carapaces section



« Last Edit: August 20, 2023, 02:17:07 AM by tucho » Logged

tucho
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« Reply #9 on: September 27, 2023, 04:01:34 AM »

Hi again!

Finally we can share a bit of playable content with everyone!

The Mobius Machine demo is finally available on Steam



The demo features the intro/tutorial section and a bit of Sector 1, it should take most people about 45 mins to complete give or take.

This is more a preview than a demo, meaning that we will keep on making improvements to the game until we launch.

Let us know about any feedback you might have! We have a special forum for this here.

The demo will be available all through the Steam Next Fest, and a week after that, make sure to play the demo before October 23rd!
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forest
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« Reply #10 on: October 15, 2023, 08:19:58 AM »

hi developer tucho!
wanna listen my comment?
i said "hi" and i asked a question
do you create it alone?
i asked another question

cute
too accurate
a sense of loneliness and that something is missing

reminds me of a very cool neo geo game. it started with sound "ready? go!"
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Tangleworm
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« Reply #11 on: October 15, 2023, 03:55:40 PM »

This is looking quite cool! The presentation has this sense of nostalgia to it, and it's crisp and very readable too.
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tucho
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« Reply #12 on: October 21, 2023, 04:54:13 PM »

Thank you for your comments guys, I'm glad you like it Smiley

@holdemgun: I couldn't make this alone, we're a small team o 3 fulltime people and we also count with some contractors for the different tasks of the production

PS: Yeah definitely Metal Slug is a great inspiration for anyone who want to make a sidescroller Smiley
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tucho
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« Reply #13 on: November 29, 2023, 10:25:47 AM »

The Mobius Machine Beta signup is now open!

You can now sign up for the beta in our Steam page.

We will grant access in batches of 100 people, starting December 4th.
Beta will run until January 2nd.

In the beta you will get to play the full game, in a probably not completely balanced state.
We are now in the process of fixing bugs and making sure the difficulty is right.

We would love to get everyone's feedback!

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tucho
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« Reply #14 on: December 04, 2023, 05:19:16 AM »

We've just added the first batch of people to the beta.

If you haven't received a notification yet don't worry, we will be adding more people throughout this week!

Remember you can still sign up for the beta in our store page, we will be adding more people regularly until the end of the beta on January 2nd.

Let us know what you think about the game in the forums.

Thank you everyone for participating.

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tucho
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« Reply #15 on: December 22, 2023, 06:17:37 AM »

The Mobius Machine demo now available on PS5

The demo features the intro/tutorial section and a bit of Sector 1, it should take most people about 45 mins to complete give or take.

This is more a preview than a demo, meaning that we will keep on making improvements to the game until we launch.

The Mobius Machine will be out on March 1st 2024, demo will be available for limited time before launch.

Check out the demo here

And if you like it remember to wishlist!

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tucho
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« Reply #16 on: January 05, 2024, 11:20:47 AM »

Release trailer unveiled!

Remember that The Mobius Machine will be out on March 1st 2024

Wishlist: Steam - PS5 - Xbox Series X|S

Demos are available on all 3 platforms right now!

Beta will be over next Sunday (January 7), thanks everyone for playing, the game will be much better because of you!



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smokesomefrogs
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« Reply #17 on: January 05, 2024, 01:15:18 PM »

Really cool look!
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tucho
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« Reply #18 on: January 16, 2024, 02:50:56 AM »

Thank you smokesomefrogs Smiley

Here are some videos showing the animations of few of our NPCs:






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tucho
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« Reply #19 on: January 16, 2024, 02:52:05 AM »







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