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April 30, 2024, 07:54:42 AM

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TIGSource ForumsCommunityDevLogsThe Mobius Machine - A Sci-fi Metroidvania
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Author Topic: The Mobius Machine - A Sci-fi Metroidvania  (Read 4541 times)
tucho
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« Reply #20 on: January 16, 2024, 02:52:28 AM »






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Pineapple
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« Reply #21 on: January 16, 2024, 07:19:33 AM »


These creatures are delightfully gross-looking, especially in their animations. Nice work! Coffee
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SoupOrWorm
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« Reply #22 on: January 16, 2024, 05:12:15 PM »

Great stuff! The art/style is perfect.
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Schrompf
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« Reply #23 on: January 16, 2024, 11:40:00 PM »

Wow, great!
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Snake World, multiplayer worm eats stuff and grows DevLog
tucho
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« Reply #24 on: January 17, 2024, 10:59:38 AM »

Hey thank you! I'm glad you like it! I've had a lot of fun designing these critters from scratch, that's just my favorite kind of job, and see what an animator as talented as Matjaz made with my models is really amazing Smiley

 

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tucho
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« Reply #25 on: January 18, 2024, 04:42:51 AM »

We now have The Mobius Machine Steam keys available for press and streamers. If you are a content creator and want pre-release access to the game, please contact us on our press email or request them via Keymailer.

We also have a Presskit here.

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tucho
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« Reply #26 on: February 02, 2024, 04:14:47 AM »

We've created a video showing some of the NPCs from the previous videos but also on actual ingame situations, check it out!




We are also glad to announce that The Mobius Machine has passed certification on all platforms and will come out on March 1st Smiley

So it can be already wishlisted on any of the platforms below Smiley





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mecholdem
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« Reply #27 on: February 02, 2024, 05:34:17 PM »

calm background music doesn't match the game well
too calm
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tucho
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« Reply #28 on: April 10, 2024, 06:01:47 AM »

It is the track for the Workshop area, which is quite safe, perhaps not the best choice for this video. But the game's music is generally quite ambient, because the player hears it most of the time and it shouldn't be too intrusive, there are a lot of action in the game, but it is more exploration focushed. The music for bosses is much more lively.

This is the cover art I've created for the game, it is adapted to different aspect ratios to use it in different contexts on the various platforms.

I created the logos and the character models as well as some environment props.
Matjaž Lamut skined and posed the characters, the rest of environment props were created by Konrad Kaca and Marcin Mazurski, and we also used some stock assets from Manufactura k4
















BTW the game is already live and it is discounted on PC and PS5, so it is a good moment to give it a try Wink


  






« Last Edit: April 10, 2024, 06:37:13 AM by tucho » Logged

BestFriendStudio
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« Reply #29 on: April 12, 2024, 08:22:15 AM »

All my compliments for the art, especially creature design and fantastic logo.  Hand Clap Smiley
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