Shhh, trust trust trust the process
I know my game doesn't look like much right now xD But I'm super happy to share something I'm working on.
I started making the town!
Don't you get it?! I finally got it. Gamedev is about making whatever you want.
In the beginning of making this game, I kept thinking about "what would other people like" and kept sanitizing it for the public, thinking "this is just an alarm app game, it doesn't need to be that complicated" but I realized I wouldn't finish if that was my motivation. My new strategy is to make the game I want, and then, change it if needed at the end.
Originally, as shallow as it sounds, I was going to make the game a dress up game, because "oh you can create a lot of customization and sales that way" - but I rarely care for the aesthetics beyond character creation and the style of the game.
The game I want, that is endlessly fascinating to me, is a NPC simulator. I just want to have control over a very small population. maybe 20 - 100 "townies" (yes I got that from the sims) I'm very naturally fascinated by simulating human interactions. Stories, like RimWorld. Even the villagers in minecraft are fun to play with.
https://imgur.com/a/gvoInFCSo I started just working on a frame work for the NPC's.
I thought, it will LITERALLY be like a dating sim. People will literally have attachment styles, and moods, and reputation, and personalities. There will be so many factors it will be hard to predict what will happen - which is what I want. I want to make a game so complicated even I don't know what will happen.
The only thing is for certain though, is if you amass gifts and earn trust with your alarm buddy, you tilt luck in your favor.
The other thing I want to share is that I'm thinking of making the story something like, you live in a house in the woods; which is next to a meadow/garden/spacey area. That's public land, sort of, you're also the groundskeeper for it. So various people and creatures visit this area.
I also thought there should be consequences if you're really mean in this game. Like the townies will burn your crop and stuff hahaha. But I thought, I also want to simulate random acts of kindness, where if you have a high relationship with someone, they will leave a present at your door.