Hey George! Congrats on your graduation.

Good topic, good replies from the community so far.
There are a couple of questions that you need to ask and answer yourself:
1. How experienced are you regarding making games?
2. How experienced are you regarding running a business (with 0, 1 or more employees)?
3. How well are you doing regarding finances?
4. Are you in at least one
TIGHT social circle that will help you with visibility, publish the game, reach your target audience?
5. Are you in it for the money?
6. Do you have a plan B, or C for when shit hits the fan?
(I assure you that it will)7. How strong is your mental?
8. This journey will take you many years, and in the end you might end up only with years, people and opportunities lost. Are you up for the ride?
I'm sure there are many more questions but these are the ones coming to mind first. Your question is simple, but the answer is pretty complex, I feel.
I've been making games (art, not code) more or less serious since ~2000, so if I can travel back in time to 23yo me with my current knowledge, I would first find a well paid job in arts, become more active into game dev communities, make a legal company BY MY SELF with no CO-founder/s, HIRE (contract and everything) someone to code my game idea that is already fleshed out on paper, reach every publisher out there ASAP.
Instead I half-assed it and went nowhere.... well somewhere, but not where I wanted to initially.
Hope this helps!
