Thank you, i really appreciated the video review.
I can confirm that most of the "complaint" are alredy on my to-do list, i'm actually working on the rebuild part were you gather wood and stones and rebuild the houses.
Npc's are the next ones, i would like to remove the ! mark and have someone calling or pointing at the house.
At the moment the village and the buildings are pretty empty 'cause i didn't know yet how to deal with spawn/despawn or change animation of npc's and having a dude chillin' in the fire wasn't very visually interesting XD
I thinked about building collapsing, and i had a previous test were instead of several flames spawning around, the modular pieces took fire but i had problem mainly with the fire counting and with the timing too, resulting in almost never spreading fire or incontrollable one, so i come back to the spreading flames.
I tried to have at least the roof pieces to set off but had the same problem, some times the game counted some other don't so some mission couldn't be completed, and i had to sacrifice that part, i have decreased the health so they burn pretty quicly (are made of straw afterall).
In the end i prefered a visual effect of the burned building or else if i had all the wood parts to collapse, the player could simply wait and let the fire set by itself or get stuck in the building dying or unable to reach some flames, that are static and you can notice in that build that some float when furnitures brake, i resolved the issue removing collisions against flames on the destructibles, previous i tried with physyc enabled fires but frames tanked a lot even in smaller houses.
In the end i'd like to keep things simple, i'm not really going for a simulator, i'm targeting younger players aswell.
I have a bit of story alredy in mind and a villain/boss, so the fires will have a sense, i'll try set a missions like system instead of the random one.
But you know, before adding the sauce i need a solid fundation underneath.
For the record, what's your specs and have you tried to see how much fps you get? The video seems pretty smooth though.
If you don't have one you could open the console with ~ or \ depending on your keyboard, and use Stats FPS to see them, you could even use Stats Unit to have some more informations like frame time and such, but those are more useful when i'm profiling.
Anyway, thanks again for the video and the review, i really appreciated :D