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TIGSource ForumsCommunityDevLogsDagada's Story - Snes inspired puzzle-plateformer
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Maluska
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« on: July 21, 2023, 09:34:44 PM »

こんにちは everyone I hope you are well

I'm happy to present the game I've been developing in my free time for over 2 years: Dagada's Story. As a beginner in video game development I made a lot of mistakes, but I think I'm now on the right track to finish this project in 2024!




Dive into the depths of a snowy world in this adventure game. Explore a mountain
where a tribe of strange creatures lives among ancient ruins, while seeking answers
to the mysteries that surround you.


Dagada's Story is a Puzzle-platformer game inspired by Super Nintendo-era games.
This adventure emphasizes the balance between exploration, platforming, and
puzzle-solving, with responsive controls and beautiful storytelling.

Particular attention has been given to the creation of the universe and each of its
graphical, sound, and game design elements. The animation aims to be smooth and
lively, reminiscent of pixel art from the era of the Super Nintendo games.

A Kickstarter campaign is in the works with the aim of enriching the gaming experience
to the fullest. This will allow everyone to contribute their part to the adventure.
The campaign is scheduled for September 2024.

Dagada's Story is scheduled for release on Steam in 2024. Following that, there is a
possibility that the experience will be brought to other platforms such as Xbox and
Nintendo Switch.



Explore a mountain full of secret
The story takes place in snowy mountains, where the ruins of an ancient civilization
hide strange technologies. The few surviving creatures, known as Daoudaounes, are timid
little creatures trying to withstand the harsh weather conditions. Dagada will get to
know them while unraveling the mysteries surrounding the mountains, its ruins, and a
terrible creature that terrorizes the poor Daoudaounes.

Explore a vast interconnected world filled with puzzles and strange technologies. Dive
deep into caves, ruins, and slopes of the Dholgini Mountain. Brave fierce storms, forge
friendships with adorable Daoudaounes, and uncover the secrets of the world.



Game mechanics
While exploring these vast mountains, you will discover a wide variety of locations that
will challenge you with a diverse range of puzzles and platforming phases. Repairing your
spaceship won't be easy. Explore each location while collecting the necessary items for
your adventure, and survive the fierce storms and traps set by a mysterious creature...

All the locations have been designed to provide enjoyable gameplay experiences and strike
a balance between platforming and puzzle challenges, while rewarding exploration. Special
effort has been dedicated to fine-tuning the feel and responsiveness of the controls to
ensure an optimal gaming experience.

In your journey, you will need to be mindful of your energy usage, and you will have to
collect materials to restore ancient technologies that are a thousand years old.


There are videos of the gameplay (sorry for the poor quality video, I have to do a proper trailer ...)







https://youtu.be/80mIPqoDruk

I hope you like it, and I'll update this post in the following months with news of the project Smiley
« Last Edit: February 04, 2025, 05:30:07 AM by Maluska » Logged
AdamM
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« Reply #1 on: July 22, 2023, 03:53:33 AM »

You’ve really nailed the SNES aesthetic!
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Maluska
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« Reply #2 on: July 22, 2023, 06:04:19 PM »

Thank you for your comment Grin

To be honest, it's thanks to the wonderful artist I work with.
I should add at least the main collaborators I work with. I'm lucky enough to work with an artist and a musician for the game.

For the visuals, it's, of course, very much inspired by Yoshi's island on Snes. I want a hand-drawn or painted effect.
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nathy after dark
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« Reply #3 on: July 23, 2023, 11:26:24 AM »

Following!
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JobLeonard
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« Reply #4 on: July 24, 2023, 06:08:47 AM »

The graphics are really charming! Since you mention it's a puzzle platformer, does that mean it's a no-conflict type of platform game?

Also what kind of puzzle mechanics are you planning to use?
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Maluska
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« Reply #5 on: July 25, 2023, 11:17:03 PM »

Following!

Thank you very much Smiley

The graphics are really charming! Since you mention it's a puzzle platformer, does that mean it's a no-conflict type of platform game?

Also what kind of puzzle mechanics are you planning to use?

Yes, for this project I don't want to create monsters (like Mario's Goombas or Koopas). I'm looking to create difficulties with the puzzles and the player's correct execution during the platforming phases (we need to find a good balance for the latter to avoid the frustration of starting all over again).

The game's defeat condition is linked to the player's energy resource. The player has a limited amount of energy, which he or she must be careful with. This energy is used to solve puzzles. During the game, events called "blizzards" may appear, and if the player doesn't have enough energy, he'll return to the last checkpoint (because to protect himself from the blizzard, he needs a minimum amount of energy to protect himself).

As for the puzzles, they're pretty straightforward: there are switches to activate that change the structure of the level. Using these switches, the player must create a path to reach the desired area. Switches act on platforms: they can make them appear/disappear, move/stop them, accelerate/decelerate, change their consistency (solid, soft...)...

I hope my answers are enough clear, please don't hesitate if you have more questions.

And here some images of different biomes you will explore in the games (WIP):



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Maluska
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« Reply #6 on: September 10, 2023, 01:10:24 AM »

Hello everyone!

To give you some news about the project: I'm happy to announce that a new demo is available! I've tried to get as close as possible to what the final game should be in terms of atmosphere and gameplay.

https://maluskhan.itch.io/dagadastory

I've also created a trailer that should reflect the experience I'm trying to create (by revealing certain elements of the scenario and gameplay).





I'm getting a bit tired of working on this part of the game... Can't wait for the rest!
We're currently working on the graphics for a semi-outdoor environment, and I can't wait to get back to development!

And of course, the big news of recent weeks: the Kickstarter for the project is going well ... I'm pretty relieved because I wasn't sure what to expect...  Shocked

If you have any comments on the demo or trailer, please don't hesitate to get in touch! We'll need it to make it better!
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Flenn
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« Reply #7 on: November 07, 2023, 06:57:53 AM »

Hello, I liked your game Dagada's Story, from the theme to the graphics, I would like to participate in the creation of the soundtrack, I leave you my previous works:
https://www.instagram.com/flen__campos/?hl=es-la
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Maluska
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« Reply #8 on: August 04, 2024, 09:53:00 PM »

Hello everyone,
It's been a while since I've been back on the forum, and here's some news since then!


During the year, a large part of the work was devoted to improving the code and making it more solid: adding unit tests to one part in particular, and refactoring! I felt this was necessary if I wanted to move on to the production phase.

I also rebalanced the gamefeel! I felt I was losing the Snes style I wanted to add at the start of this project. So I made a few changes to get the feel back.

We're continuing development with new graphics and animations!


I'll try to give more news later!

---------------------------------------------------------------------------------------

Hello, I liked your game Dagada's Story, from the theme to the graphics, I would like to participate in the creation of the soundtrack, I leave you my previous works:
https://www.instagram.com/flen__campos/?hl=es-la

Hi Flenn, I am very sorry for the late reply ... I didn't take the time to come back to the forum ><.
Thanks for the offer, but I'm already working with someone on this part.
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alvarop
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« Reply #9 on: August 05, 2024, 06:46:18 AM »

The player character reminds me of the main character of The Trap Door
https://en.wikipedia.org/wiki/The_Trap_Door

Looks good!
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Maluska
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« Reply #10 on: January 01, 2025, 07:11:42 AM »

Thank you alvarop Smiley

Hello everyone and Happy New Year! It's been a few months since I last posted some news about my project on TIG. And it's progressing well despite some difficulties ^^

The second area of the game has been tested! We have the essentials that allow us to have a first version: graphics, sounds, and mechanics! Unlike the first zone, which is indoors, the foundations offer a more airy ambiance: between outdoors and indoors. The gameplay will be more dynamic with moving platforms and a unique mechanic of changing the material of objects that Dagada can push.


I find that the whole still feels a bit too empty. The background hasn't been reworked yet, and some decorative elements should be animated to make the atmosphere more lively... But not too much, to maintain the solitary aspect of the adventure!


One of the important elements of this part for the ambiance is the addition of fog, which would make the atmosphere even more unique.


Et voilà !

We are now focusing on a new area of the game: the Yae mines! We're returning to a darker ambiance that will have us exploring the depths of the mountain. There will, of course, be its share of unique mechanics that should resonate with the more nostalgic... More to come in the next devlog!
« Last Edit: January 01, 2025, 12:01:06 PM by Maluska » Logged
Schrompf
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« Reply #11 on: January 02, 2025, 06:08:02 AM »

I like the art. Especially the clouds, even though they're a big issue when playing because the hide so much of the screen. You probably can't make them faint when you're committed to authentic SNES style.
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Gibberish
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« Reply #12 on: January 02, 2025, 11:43:42 AM »

Looks very cool. Yoshi's island used to be one of my favourites!
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Maluska
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« Reply #13 on: January 03, 2025, 03:42:47 AM »

Thank you for the messages!

@Schrompf Yes you are right. This effect has not yet been fully tested, and I think I'll have to adjust the amount of clouds to avoid making exploration unpleasant. The visual effect can be pretty and is also an adjustment variable for the level's difficulty.

@Gibberish Yoshi's Island is one of my favorite games of that era ^^ I'm also trying to draw inspiration from the variety of mechanics in YsI to provide unique experiences at each level in Dagada's Story Smiley
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Maluska
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« Reply #14 on: February 04, 2025, 05:26:15 AM »

Hi everyone !
Here some news about the development of the game

A talented friend has kindly agreed to help me ono the project and has created a new version of the logo, along with an image to showcase the game. I think we're getting close with this design. There will be some changes in the future, but I'm already statisfied with what we already have! Smiley


I've added cutscenes at the beginning of the game. The first zone lacked a lot of narration. It's not all there yet, but I think the player can get into the game world better now.


Also we added new animations for the characters. We try to make animations that tell a little about the relationship between the 2 characters.


Thanks for reading !  Gomez
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