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1408630 Posts in 68950 Topics- by 62848 Members - Latest Member: JPGgamestudio

September 24, 2023, 12:46:37 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Any tips on testing/debugging roguelites?
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Author Topic: Any tips on testing/debugging roguelites?  (Read 872 times)

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« on: August 02, 2023, 06:20:11 AM »

Hey, working on a roguelite with the usual moving pieces. I'm running into a problem where I'm fixing bugs, but given the nature of a roguelite, I have to find a specific upgrade to meet the test conditions.

My initial thoughts would be to just use a dev console to force these conditions, but maybe there are other options to consider that I haven't thought of. Would be dope to hear any other insight.
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