Thank you for the feedback!
Graphics will be polished further down the line, the sharpness difference stems from early and fast draft low-res background graphics, just compiling ideas to see what works gameplay-wise before I polish too much. Thanks for noticing, it will be heavily improved upon, as well as lots of different backgrounds / unknown events that correspond to the map position. I.e. bridge level on the bridge, woods level in the woods, etc.
I will limit all relic and card selections to contain different and not identical cards. I'm also in the midst of introducing new cards and deck-building functionalities that will make the game deeper and increase the run differences.
Will introduce onboarding to explain with tooltips and end turn highlight, great!
Great to hear that you enjoyed it! Will add to the juiciness and spectacle, and I totally get what you mean, describing probably pretty much how the future version looks in my head
Great feedback!