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TIGSource ForumsDeveloperPlaytestingAnimal Ark (Alpha)
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Author Topic: Animal Ark (Alpha)  (Read 2879 times)
ViciousRazzor
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« on: September 15, 2023, 12:14:58 PM »

I am very new to game development and my wife and I love making this game together. I would like to share a game we have been developing in private for about a year or so. This game is certainly playable, and I've put a lot of work into it, but now I think it's time to reach out to more people to get constructive feedback. I know there are a lot of known bugs, and I've been ironing them out as I go. As this is a huge passion project for me and my wife, I would greatly appreciate your valuable insights and feedback about assets, game direction, story, etc.

About Animal Ark:

Loosely based on the concept of merging the Noah's Ark story, Animal Ark is a game where you must relocate as many animals as you can to safer lands. You work with professors and scientists to do research and relocate animals, with gameplay very much inspired by Pokemon, Stardew Valley, and most of all Bugsnax (our favorite game). I have had great help from Shaun Spalding, who is a great tutorial maker. Since then I've been able to independently make progress on the game.

Development Progress:

Currently, I've set the tone to be an alpha-like state, but it's fully playable in the sense that you can do a few tasks, interact and catch animals, and more.

What I'm Looking For:

I'm specifically seeking feedback on bugs and feature requests. I would appreciate any feedback, as it is really hard to gauge what people want without them trying the game themselves.

You can play Animal Ark right now by following this link: https://gx.games/games/ar06dg/animal-ark-alpha-a0-13-16-2/

Feedback Request:

Please try out the game and let me know your thoughts. Constructive criticism is highly encouraged! Share your feedback on the game in the comments below.

Your feedback is precious to me, and it will help me make Animal Ark even better. Thank you for taking the time to play and provide your thoughts. I look forward to engaging in discussions with you all.
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jbarrios
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« Reply #1 on: September 18, 2023, 10:12:58 AM »

Hey ViciousRazzor,

I played your game:



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ViciousRazzor
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« Reply #2 on: October 02, 2023, 10:12:00 AM »

Hey jbarrios!

I just watched your video about my game! My wife and I laughed at all the little bugs that happened and I will fix them as soon as possible. Your comments really showed me which direction I should work on next. The build you played doesn't have the newly added water level, so I'm currently working on it if you want to check that out. The game being slow is definitely because it's on a browser, and I'm planning to optimize it better too (It should be 60fps easy, the game is under 100mb).

The tutorial definitely needs work as well as all the other zones, and I understand it is not very clear what to do next. I'm going to take some serious time to work out the direction and help hold the player's hand and slowly let go if that makes sense.

I update weekly on GX Games and sometimes even daily. I will constantly be fixing bugs and working on new features. I guess you could say it's a tech demo, but later on, when the bugs are ironed out, I will start building the main story and maybe some small cutscenes here and there to explain more.

Hope you continue your journey with Winston, and thanks again!
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Aniversus
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« Reply #3 on: October 09, 2023, 09:02:17 PM »

I played with my 6-year-old daughter for about two hours) she was happy happy. no bugs found  Mock Anger
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SkaterMagazine
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« Reply #4 on: October 10, 2023, 05:14:50 AM »

I think that's the best assessment
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