Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1408630 Posts in 68950 Topics- by 62848 Members - Latest Member: JPGgamestudio

September 24, 2023, 11:29:49 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingPollen - iOS freemium digital health mobile game for mental wellness
Pages: [1]
Author Topic: Pollen - iOS freemium digital health mobile game for mental wellness  (Read 137 times)
Level 0

View Profile
« on: September 17, 2023, 11:07:45 AM »

Dear TIGSource Forum,

As I mentioned in the introduction post I'm James, a physician by training who is co-developing this game alongside a team with the hopes of making a more fun and engaging deep-breathing experience for improving overall mental wellness for those experiencing stress and anxiety.

Thank you for taking the time to review this post. Our goal is to create a product that will be helpful for people struggling with their mental health.

I'm hoping to get the following feedback on whether our mobile digital health game concept

1) would the current concept below be something that you and other players would be interested in playing or using? If not what is missing? If yes, what do you like?

Other non-game-specific questions
2) would you want any health tracking features, such as the ability to keep track/trend your stress or anxiety levels using validated brief surveys (2 questions each for stress, and anxiety). Would you want your doctor or therapist to have access to these? Would you pay for this service? If so how much?
3) would you be interested in early referrals to behavioral health therapists if on the surveys you are identified as possibly having high stress or anxiety?

Pollen reimagines mental wellness through an interactive mobile game centered around deep breathing exercises. Players assume the role of wind, revitalizing a desolate world by collecting plants and flowers, each action powered by their breathing.

Our game is designed to appeal to two types of players

For the persons needing a mental break, our game offers an evolving story-like progression in a single, immersive world. You'll begin in a barren desert landscape, a blank canvas awaiting the breath of life. With each level, your breath transforms this environment bit by bit. The desert sprouts into grassland, which then blossoms into a lush forest, and ultimately, transforms into a vibrant garden filled with flowers. This progression allows you to quite literally breathe life into your game world.

For the individuals interested in collecting each and every reward, we've incorporated an exciting collectible system into the game. Each level you complete rewards you with coins or collectibles, providing a sense of achievement and a memento of your journey. To keep track of your collection and add to the sense of progress, all your collectibles will be displayed in a special section in the menu UI. Your collectibles might even make into the gameplay world. This personal display not only provides a tangible record of your progress but also serves as an enticing reason to return and add more to your collection.

The uniqueness of Pollen lies in its incorporation of deep, slow breathing into the gameplay. You'll take on the role of a breeze, guiding pollen along a serene environment. The distance the pollen moves is controlled by your breathing: exhale to push the pollen forward, and during the periods of non-exhalation, the pollen continues its path at a slow, steady pace.

To ensure an optimal deep breathing experience, we're planning to embed clear, intuitive cues into the game. Audio and visual cues will prompt when to inhale and exhale and provide feedback during gameplay. A tactile cue, in the form of short or long vibrations, will further enhance the immersive experience.


Aside from the relaxing and engaging gameplay, we envision Pollen offering health tracking features. Players can opt-in to provide general ratings of their day, and take specific notes to refer back to at later dates. We plan for players to answer validated questions about stress, anxiety, and burnout helping them monitor their mental wellness over time. Answering surveys can also earn players rare items, adding an extra incentive for those keen on collecting.

Pages: [1]
Jump to:  

Theme orange-lt created by panic