DDR
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« Reply #2240 on: January 06, 2013, 09:18:13 PM » |
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Isotrains is pretty much taken on google, though I do like it a bit better. It's not blatantly wrong. "TRAAAAINS!"? Uh, hm, missed it, but I accidentally linked to an old screenshot. Let me dig up a newer one... I iterated.
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Chromanoid
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« Reply #2241 on: January 07, 2013, 02:46:44 AM » |
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TrainCraft ? :D Railway Architect.... ?
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Quarry
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« Reply #2242 on: January 07, 2013, 07:32:12 AM » |
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wait, is it 3D?
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dexter_deluxe
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« Reply #2243 on: January 07, 2013, 10:19:06 AM » |
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InsaneTrain? Railjet Super Madness
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Theophilus
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« Reply #2244 on: January 07, 2013, 10:22:00 AM » |
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"trainz"
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Martyr
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« Reply #2245 on: January 07, 2013, 10:46:01 AM » |
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Multiconomy for a multiplayer industry simulator, and it's in space
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tnr
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« Reply #2247 on: January 08, 2013, 09:25:15 AM » |
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Jack Burton and the Castle of Doom. A spoof(ish) game of Indiana Jones and Castlevania.
Well... more than spoofish.
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rek
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« Reply #2248 on: January 09, 2013, 10:17:31 AM » |
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Multiconomy for a multiplayer industry simulator, and it's in space
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Kaelas
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« Reply #2249 on: January 10, 2013, 12:53:53 AM » |
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Ok, I got one for ya, since we just posted our feedback request. Dimension Nexus Adventures, or "DNA" One of the features we are updating and talking about, is making aspects of the character part of their actual genetic code. And letting this be altered by both magic, technology, and mutation. http://steamcommunity.com/sharedfiles/filedetails/?id=116567911
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Joh
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« Reply #2250 on: January 12, 2013, 11:55:23 AM » |
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HI there! I've been working on a game for a while, I called: Cave Venturer I've always been a fan of name as word play, so it was originally CAventurer, but I noticed the word is adventurer... it's missing a "d" CaVenturer would work I guess, but the word cave is not really pronounced: it sounds like Ka-venturer (at least I think) first name was, Cave Raider , but I think it was taken, at least google seems to have a lot to say about it. Well the game is a puzzle platform game set in a cave. You start with a couple tools and you carve/Blow your way to the exit. You should however avoid destroying too much, as you dont want to destroy the cave. Does Cave Venturer seem like a good and fitting name?
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LuisAnton
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« Reply #2251 on: January 13, 2013, 11:53:04 AM » |
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We are pretty happy with the name we came up with for our latest game. Fruits rain from the sky, and you have to keep them balanced on a board by tilting the devices while grouping them (by tapping) to squish them and score points. Quite a casual game, indeed. But I'm proud of its name: Rejuice! I found out that a business in California uses it too... but I'm still happy with it : )
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Quarry
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« Reply #2252 on: January 13, 2013, 02:21:06 PM » |
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Looks amazing! Love the name too
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siskavard
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« Reply #2253 on: January 15, 2013, 05:51:49 PM » |
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Hi everyone. I'm very new to TIG as well as to game development in general. I'm an artist/animator but no programmer. I'm in the process of making an animated mock-up of a rhythm based RPG in hopes of hooking up with a programmer to actually execute it. Wish me luck? Anyway, the name for the game has always been in my head, but I'm open to feedback on it. Ready? Battle BeatsDUN DUN DUN!
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caribou
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« Reply #2254 on: January 16, 2013, 02:41:35 AM » |
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Hello, I'm doing a little moba game, it's about fighting, managing its own tower (moving / repairing), and pushing the team towers to the enemy base. The project name is " Xaxa" aka random letters smashed on my keyboard; but i want something definitive. Other grabbed ideas are : Push as hellPushPushPushSomething with obelisk in the name (as in the fighting towers i'm using in the game), War of the obelisks (hoho)...
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Martyr
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« Reply #2255 on: January 16, 2013, 10:51:39 AM » |
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I love the idea of a top-down MOBA and it looks beautiful but as far as I know Russians type XAXAXAXA for the laughing SFX and they are not fun to play with when you can't communicate with them
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caribou
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« Reply #2256 on: January 16, 2013, 11:04:04 AM » |
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Haha, i didn't know that, thanks for the feedback.
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SuperGT86
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« Reply #2257 on: January 16, 2013, 09:54:25 PM » |
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Intercept Course.
Top down turn based strategy - Advance wars meets new xcom but spaceships.
Pre-mission ship / pilot selection is key, only have a finite amount of pilots. Pilots learn new skills and abilities and get better as they survive but when they die they die. Big link between the player (the captain of their carrier) and the pilots, death has meaning.
I suck at names but i know when i have the right one, im not so sure yet, the name is very important in my mind and helps craft the feel you want for not only the game but the whole project.
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siskavard
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« Reply #2258 on: January 16, 2013, 10:09:15 PM » |
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Makes me think of intercourse.
..but then again, most things do.
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SuperGT86
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« Reply #2259 on: January 16, 2013, 10:18:22 PM » |
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Makes me think of intercourse.
..but then again, most things do.
...good point lol. Back to the drawing board...
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