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TIGSource ForumsDeveloperPlaytestingSpaceMission (first Prototype): puzzle game in space
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Author Topic: SpaceMission (first Prototype): puzzle game in space  (Read 2353 times)
bentylor
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« on: October 11, 2023, 05:43:38 AM »

Introduction and Goal:
this is the first prototype, i want to test the core mechanics in the game and validate the idea
pay attention to the game design in general and core mechanics in particular, the most important thing to know is it playable or not
game is here: https://drive.google.com/file/d/1o-r5VKO5Up7UFGziICC-WMwlI7Az5JCy/view?usp=drive_link

Game Main Phases:
1- space trip:

    video:


    this phase player try to get to the spacestation, avoiding meteors and mines
    - game space is intentionally open for player, so they can skip levels that they feels stick in them
2- space station puzzle:


    video:


    here the player try to solve the bulbs puzzle, making all yellow bulbs glowing and all red bulbs off
    - buttons has two states on and off, it is not obvious for now, (sorry for that) Roll Eyes

A Hidden story (not yet implemented):
spaceman get lost from the team in the space,
in first phase he trys to go to spacestation to get info about the right dirction,
in the second phase he trys to solve problem to get info

Note: I'd like to add video, but I didn't know how

Thank you for your time!!
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