screamingbrainstudios
Level 0
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« Reply #2 on: November 03, 2023, 07:32:06 PM » |
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Just about all of the assets are my own actual creations from step-1 to step-100, typically using lots of random seeds, procedural generation, and my own node networks or pipelines. These aren't "asset rips" from the internal libraries that came with these tools, these are my own creations made utilizing the techniques and features of the abandoned software, since they cannot be purchased or acquired anymore. Quite certain I haven't used any patterns or copyrighted material along the way, especially since the majority of the assets are procedurally generated by myself and then edited even further to make them more usable!
There are a few cases where I have used public domain photographs or textures to create isometric conversions or tile-sets, though these images were also from public domain releases (Such as the Golgotha Texture Collection, various CC0 OpenGameArt collections, or images that were declared released into the public domain on archived websites.) In a few cases, I have used built-in "masks" or "shapes" that come with some of these tools to create some more specialized assets, but everything here is 100% public domain from start to finish, and the result of countless hours of experimenting, iterating, and thousands of individual renders! In addition, I do actually own the paid license for each of the software titles in my collection (Although the companies themselves may have gone defunct) so the asset releases are all mine, I just can't distribute any of the tools I'm using
The Space Backgrounds and Sky Backgrounds are all procedurally generated nebulas and clouds made using several tools, such as SpaceScape, Picture Styles, Genetica, and GIMP
2D Planets were all made starting with a procedural generation tool called TexturesForPlanets that utilizes fault formation to first create the planet surface textures, those were then mapped onto a sphere in Blender, then rendered using no lighting or material properties to produce easy-to-shade planets
Isometric Poker and Dominoes were all made by hand-drawing hundreds of render masks, extruding pseudo-3D isometric renders of every possible card or domino face combination, creating composites and overlays for each isometric angle or top-down perspective, and then assembled by hand into sprite sheets
Isometric Tile-sets are either textures I have made myself using procedural node networks or public domain photographs run through texture synthesis or manual editing to produce seamless textures, and converted into isometric tiles using the World Creator 3.0, Texture Maker, or GIMP
Textures and Mask packs have been created using Genetica, MapZone, Illusionae, Material Maker, and several other procedural texture authoring tools
Animated Flags of the World have all been created using my own animated height masks, public domain solid colors of world flags (these are available from flagpedia.net) and my own sprite-sheet builder
Top-Down tiles have all been created using a mix of manual editing and stretching textures, blend modes, and compositing using multi-colored image masks
Hexagonal Tiles were all created by using a few techniques outlined on my website, rendered and extruded into pseudo-3D tiles with the World Creator 3.0, and then manually arranged into tile-sheets
Platform Tiles and Breakout Kit have been made using custom grayscale image masks, assembled by hand into sheets, colorized using a type of multiply-blend mode, and batch exported as different styles and variations
I know that the assets are public domain because I am the one who made the assets! I am merely using abandoned/unavailable software to make the assets, using the limitations or features and low-resolution/old school techniques to produce large quantities of free assets for everyone to use!
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