Area Zero will be in the Indie Developer area at Combo Breaker May 24-26:
https://combobreaker.org/indie-devs-2024/The May release (v0.13.0) is also available for download:
https://ephemeraltechnicalarts.com/area-zero0.13.0 (5/20/2024)
1. Iterate on Parking Garage (Day) art.
2. Grapple damage adjusted for Niven and Richard.
3. Character attributes exaggerated:
a. Richard's recovery rate reduced, while Violet and B.P.V.'s are increased.
b. B.P.V.'s guard capacity reduced from 950 to 900 (can be increased by taunting).
c. Richard's default walk velocities reduced (can be increased by taunting).
4. Preparing assets for Michael and Christopher debut.
0.12.5 (5/11/2024)
1. Improvements to stages (art) and fixes popping issue with foreground elements.
2. Allow super attack to cancel getting up (get up tutorial updated).
3. Add recovery to Violet's airborne projectile.
4. Adjustments to Richard's attacks:
a. Regular air lariat no longer launches, but keeps opponent grounded and staggered.
b. +2 frames of recovery added to EX running stomp.
c. Super attack total damage reduced from 570 to 510. Yes, it was OP.
5. Matches no longer starts with full super meter.
6. Updated tutorials, clarifying wording in objectives.
7. Polish throw animations and responses.
8. Polish various attack and response animations.
9. Reduce Richard's dashing/run velocities.
10.Increased damage to Victor's teleport attack.
11.Title screen revised.
12.Damage scaling introduced:
a. Violet and BPV's scaling begins on hit 17 of a combo
b. Victor and Niven's scaling begins on hit 11 of a combo.
c. Richard's scaling begins on hit 9 of a combo.
13.Red parry now requires that you tap either forward or down, depending on whether the incoming attack is
hitting high or low respectively.
0.12.0 (4/21/2024)
1. Improvements to Richard's animations
2. New stage added: Hemlock Road.
0.11.5 (4/14/2024)
1. Improved Niven attack and response animations.
2. Iteration on color palettes.
3. Updated move lists to show separate buttons for special (Sp) and super (Su).
4. Improved Richard special and super attack animations.
4. Adjustments to Richard:
a. A.HK no longer wall bounces the opponent.
b. Overreach now hits once; The EX version still hits twice, but with adjusted frame data.
0.11.0 (4/4/2024)
1. Collision, hit and hurt boxes adjusted for all characters.
2. Restored Parry. Now the player has the option to do a "red" parry (i.e. parry out of block stun)
3. Implemented armored special attack system. Now any special attack can be armored for the cost
of one additional (blue) meter.
4. Tutorial modes updated with objective for parry and armored specials.
5. In Training mode, dummy can be set to do super or special attack (grounded only for now).
6. Added new color palettes for all characters.