The March release of Area Zero (v0.10.0) is now available for download:
https://ephemeraltechnicalarts.com/area-zeroRelease Notes:
0.10.0 (3/19/2024)
1. Adjustments made to all characters after 03/12 competitive bracket (v0.9.6)
including frame data and hit/hurt/collision boxes.
a. Niven's "Respectable Lariat" is now fully vulnerable, but hurt boxes are recessed.
b. Niven's super no longer hits off the ground and only hits mid and high.
c. Victor's "Gore" attack is no longer fully invulnerable on start up. Can now be hit low.
d. B.P.V.'s "Frustrated Fists" start up increased.
e. B.P.V.'s meter gain rate reduced to 90% (where it should have been).
f. B.P.V.'s super damage reduced to 510 (down from 580).
g. Violet's super projectile now has wider hit box.
h. Richard's super whiff animation has longer duration.
2. All hit pause durations increased by one frame.
3. Any special attack can now be canceled into a super attack. Results vary, but more options available.
4. In the case of a trade, the hit pause duration is now the maximum of the two trading attacks.
0.9.6 (03/10/2024)
1. Add recovery to BPV's Ill Wheel Kick to prevent infinite.
2. Fix typos in tutorials.
3. Restore OTG for Richards regular Curb Stomp.
0.9.5 (03/07/2024)
1. All of Niven's animations are color mapped.
2. Round structure implemented.
3. Taunt reworked to give each character unique bonuses. Bonuses listed in move lists.
4. Improvements to audio code.
5. Red/blue meter gain systems revised.
6. Iteration on all character's moves and frame data.
7. Iteration on run/dash velocities.
8. Updated tutorials.