It's been a busy past month of adding some new features and iterating on some existing ones, but I'm back with more!
Today I want to dive into
items and
equipment. They work essentially how you would expect -- items are consumables that individual units can use and equipment is attached to a unit, giving them various bonuses, like stat buffs or status resistances.
Items can be used during a unit's turn as their main action -- so instead of attacking or healing an ally using an ability, they can use an item. I wanted to make the items varied because of this, so they range from normal healing items to constant-damage weapons or temporary stat buff items. The constant-damage item can be especially useful for weaker units, like a mage focused on support rather than damage.
Equipment is fairly straightforward currently -- any unit can equip any type of equipment. You get 1 helm, 1 armor, 1 pair of boots, and 1-2 accessories per unit. You can turn a wimpy mage into a tanky mage or more of a glass cannon, depending on which equipment you set on the unit. The stat changes won't be too drastic so that I maintain some balance, but it adds a lot more variety to the character builds.
All items and equipment are stored in a convoy, which is shared by all units. Only the main character and those adjacent to her can access the convoy during a level, so you can't abuse items throughout a level. Except for the main character, that is, since if she falls in battle, usually that will mean you lose the level.
I'm working on creating a lot more items and equipment that you'll be able to find -- or purchase at the market -- and hopefully find exciting when you get something rare!
>> Kickstarter! <<In other news, I'm still hard at work on putting the Kickstarter together and gaining followers. If you're interested, please give it a follow! If you're interested in any aspects of the game, let me know and I'll happy to answer any questions.