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TIGSource ForumsJobsPortfolios[FOR HIRE] 3D Landscape Designer, World Building, UE5 & VR Optimization!
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rwxr-xr-x
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« on: December 31, 2023, 11:49:23 PM »

Hey All!
I am a VR Game developer who has previously worked on mods for Minecraft and Blade & Sorcery, accruing over 150,000 downloads. I have worked on projects undertaking challenging tasks, like writing a Kernel in x86 Assembly ONLY, and a High Fidelity VR Game.
I have experience in Optimization and Simulation workflows, as well as Modeling software, and programming languages such as Java, C++, C#, Python, HScript (Houdini Script), C, x86 ASM, and a grab bag of others with little experience.
Point is, if you have a problem, I can most likely solve it!

**Skillsets:**

- Environment Design in Gaea
- Texturing in Houdini
- Optimization in Unreal Engine
- VR Development in Unreal Engine
- Mesh Landscapes in Houdini
- Massive Landscapes (>16K) with SPEED (Mesh Based utilizing Nanite Tiles)
I am working on my own VR open-world game using the abovementioned skills!

Prices for my services vary quite a bit, when it comes to landscapes, it can range easily from 200 - 700 USD,  the lower end being only a heightfield and masks to be used in Unreal Engine or other software for texturing, and the higher end being creating new systems in SideFX Houdini along with the existing systems I have to build a custom landscape with high-quality custom maps and a mesh-based workflow, rather than the slow and clunky UE5 Landscape system in place now.
As far as Optimization, that can run anywhere from 100 - 300 USD, depending on Speed, messiness of hierarchy, and target FPS.

Artstation: https://www.artstation.com/rwxr-xr-x

Contact: Feel free to DM on discord (preferred) @rwxrxrx

email at [email protected]!

Additional Info:
Available 4 days of week unless contractually hired, or stable income
Comments, emails, DM’s welcome! If you have any questions about services I may offer but have not listed here, please reach out! I’m very open about what I can and cannot do!




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