Maybe the easiest way to describe the game is "multiplayer real-time CDDA", but really it's more like a combination of Project Zomboid, CDDA, DayZ, and RimWorld.
I've been working on it for a while now so it's already a playable game with a dedicated official playtesting server.
The intention is that it's a simulator, so a lot of things are realistically modelled. When you eat food, it goes in your stomach and will take time to digest. Having a full stomach will make you sleepy. The calories from the food will be stored in your body. You die not from a simple hunger meter, but from running out of stored calories in your body.
You need to sleep. Whether you can sleep or not is determined by many factors, including the time of day (circadian rhythm) and the amount of daylight, consumption of caffeine or sleeping pills, your heart rate, how excited or anxious you are, etc. A full night of sleep lasts 2 real-world minutes about every 22 minutes or so. Since this is a multiplayer game, you will likely be chatting to your friend while doing this, or just studying your stats and making a plan for the next day. In playtests so far, it has not been a big deal. But it does mean that you are vulnerable, so pick your sleeping spots well.
Melee combat is based on the physics simulation - in particular, the amount of kinetic energy you built up. So if a zombie is standing directly in front of you and there's no space to move your fist, you will not hit them very hard.
Mood and stimulation are central resources. Spend too much time near zombies and hear them groan, and you will be anxious. If you are overstimulated for a while, you will get tired and will need sleep to recover from this.
Inventory is simulated harshly, but realistically. You can currently carry only one item per hand (in the future, slightly more). You need a bag immediately if you want to carry things with you. If you've played NEO Scavenger, this will feel a bit familiar.
Carrying heavy weights in your hands will tire out the muscles of your hands. You will need rest. But getting a full night of sleep will restore those muscles and make them stronger. The same goes for your legs.
Guns are also simulated harshly, but realistically. You need to reload each cartridge into a magazine, one-by-one, and you need to manually insert the magazine in your pistol. This can make for some quite stressful situations when you need to reload but your hands are full.
PvP is always on, and so is permadeath. The experience is a bit like DayZ. You have to watch out for bandits who might be after your things.
You have to keep up your mood by reading magazines on topics interesting to you, or eating chocolate, or getting exercise. You can take anti-anxiety pills if you cannot sleep. Every night you'll likely have dreams which can impact your mood positively or negatively.
It's still very early, but the game is playable and recently the average playtest session has lasted 2 hours and more.
There's also a lot of interesting things happening on the technical side. The game is written in a fault-tolerant version of Lua inside a C++ virtual machine. It's basically an Erlang-inspired environment where everything happens in many small concurrent processes (for example, each network message spawns its own process), and so errors are quite isolated. The server used to crash at the smallest typo, but this new architecture means it basically does not crash. If anybody is interested, I can share more detail on this.
For graphics, I guess you could say there almost is none. Everything is made up of colored rectangles. Eventually I'll add proper graphics but the focus has been on developing deep gameplay.
Hitting a zombie with a water bottle
![](https://i.postimg.cc/J4nskXMB/temp-Imageao-VOBa.jpg)
Crime scene full of shell casings after a gunfight
![](https://i.postimg.cc/h4MJvsWB/temp-Image-Eho-G1u.jpg)
The inventory UI, in the dark of the night
![](https://i.postimg.cc/YCLjXw4r/temp-Image-Id-Dj-Hr.jpg)
Cornered by zombies while trying to get some sleeping pills
![](https://i.postimg.cc/8P0jBCzX/temp-Image-OBc-J2-C.jpg)
Just a normal day
![](https://i.postimg.cc/T1SfmpJr/temp-Imagegy-SMv-G.jpg)
A section of the world map. Ugly, but playable for now
![](https://i.postimg.cc/gcBY1Tbn/temp-Image-W6-ZY4j.jpg)
I'm looking for playtesters on the closed playtesting server. Send me a DM on the forum or Discord.
Discord:
https://discord.gg/t8zszUznXYReddit:
https://www.reddit.com/r/ZomWorld/I'll be posting further updates and commentary here, on top of my usual devlog on the Discord server.