oab
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« on: January 07, 2024, 09:22:30 PM » |
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Steam page: wishlistStory:The protagonist wakes up and finds herself connected to the unknown machine, only her head hanging in the air. She looks around and sees multiple girls connected like her, but their consciousness is gone. She can feel that the machine harvests her mind and dreams. Diving her mind into the machine and destroying it from within is the only way to break free. Dev_LogThis game is called USG (Untitled shmup game) until its final title. It uses`Tetra's framework for development and reuses most of the code from the previous game. ( Flesh) The initial goals for this project:- Move game logic to JSON files to make it easy to add new content. It could become a drag-and-drop engine for making Shmup games.
- Try game ideas that got cut from the previous game.
The player can leave some messages on the leaderboard, and the game will use the message as the seed to query the enemy patterns in the game to generate another level for other players to play. The code for this part is done, but It still needs to prepare enemy patterns for 'a-z'. General:- It is a simple vertical shmup game with two buttons for primary and special weapons.
- The art style of The Enemy still follows the grotesque and repulsive feel.
- The game still needs a story.
See you next update.
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« Last Edit: February 20, 2024, 04:02:36 PM by oab »
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #1 on: January 13, 2024, 02:04:08 PM » |
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The first mid-boss. The design's purpose is to force the player to move around.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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Pineapple
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« Reply #2 on: January 14, 2024, 08:26:16 AM » |
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This art direction is really strong! The high contrast is great to see for a shmup, and that hit explosion effect when the bullets hit enemies feels very punchy and satisfying. I do wonder if the play area might be a little small, though, relative to the size of the player and the bullets, and could feel like it's on the cramped size?
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oab
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« Reply #3 on: January 15, 2024, 09:33:19 PM » |
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This art direction is really strong! The high contrast is great to see for a shmup, and that hit explosion effect when the bullets hit enemies feels very punchy and satisfying. I do wonder if the play area might be a little small, though, relative to the size of the player and the bullets, and could feel like it's on the cramped size?
Thank you for the feedback. The player and bullets have a smaller hitbox than the image. So, It should not be an issue to avoid bullets. Only the feeling that the game has small space to move around.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #4 on: January 16, 2024, 01:22:54 AM » |
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Today progress: I wrote a shader to make the background layers light up on the area that spawns particles to make the feeling of depth of the background layers.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #5 on: February 02, 2024, 06:53:22 PM » |
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This week's progress: - Different background colours for each level. - Add new weapon upgrades. - Rework the player's bullet and particle assets to increase the enemy's bullet visibility.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #6 on: February 10, 2024, 09:07:25 PM » |
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Another productive week. Maybe I can set the release date for this April : - add a distortion shader when the enemy explodes. - add new enemy types. - finish another game level.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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mecholdem
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« Reply #7 on: February 11, 2024, 11:50:29 AM » |
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hey looks cool and i like the title
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oab
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« Reply #8 on: February 11, 2024, 04:52:58 PM » |
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hey looks cool and i like the title
Thanks, I decided to keep using this title.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #9 on: February 20, 2024, 03:50:31 PM » |
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The game's Steam page is up for wishlist. Steam wishlist
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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fafafrei
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« Reply #10 on: February 22, 2024, 08:17:35 AM » |
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The game's Steam page is up for wishlist. Steam wishlistGave it a wishlist! Looks really fun
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oab
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« Reply #11 on: February 22, 2024, 11:46:30 AM » |
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The game's Steam page is up for wishlist. Steam wishlistGave it a wishlist! Looks really fun Thanks
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #12 on: February 23, 2024, 12:44:06 PM » |
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This week's progress: - Add `Title` screen. - update the game UI.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #13 on: March 15, 2024, 01:23:25 PM » |
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It was another productive week. I have finished all levels of the game, and I am working on adding small things to make the gameplay feel good. Also, I added a shootable bullet that enemies can spawn to fill the screen. This will be one reason why it's a good idea to pick up upgraded weapons that can shoot backward. Please wishlist my game. https://s.team/a/2837160/
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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