Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411491 Posts in 69377 Topics- by 58433 Members - Latest Member: graysonsolis

April 29, 2024, 08:30:41 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsJobsOffering Paid Work[PAID] Hiring a lead programmer/developer for a roguelike deckbuilder
Pages: [1]
Print
Author Topic: [PAID] Hiring a lead programmer/developer for a roguelike deckbuilder  (Read 607 times)
Leyline Creations
TIGBaby
*


View Profile WWW
« on: January 12, 2024, 05:17:33 AM »

About us:
Leyline Creations is an audacious and newly minted gaming studio based in Munich - We are driven
by a passion for crafting groundbreaking games, that focus on roleplaying and strategic depth.

Our debut endeavour will be a cooperative roguelike deckbuilder for PC. Brimming with RPG
elements, a difficulty curve bordering on the abusive and with only your partner in crime to help you
out, we try to bring the genre we’ve grown to love to its next level.

What we offer:
  • Founders coming from Excellence: Before trying his hands on his life-long passion in the
    gaming sector our Creative Director founded and helped scale an AI Startup from scratch to
    250 ppl and a billion dollar evaluation. Our anchor for operations and marketing is a
    distinguished lawyer who has previously worked in multiple prestigious law firms while
    finishing his PhD from LMU.
  • Shared Success, Shared Sorrow: We believe that every win is sweeter and every loss is
    bearable when you're in it with your team. We share the profit from our titles and want to have
    you as a permanent and integral part of the company.
  • Smells like Team Spirit: Be part of our office in the heart of Munich, where creativity and
    teamwork are celebrated. Our team shares a close friendship beyond our work, often
    spending our free time together diving into the latest roguelikes and exploring new gaming
    adventures as a team.

Responsibilities:
  • Ultimate Ownership: Spearhead the whole development process from concept to release in
    an engine and setup of your choice; build the game how you think it is best.
  • Engineering-first Perspective: Anticipate, manage and drive the technical goals of the
    studio in constant communication with the other team members.
  • Polished, high quality Codebase: We honour our players and want to deliver an immersive
    experience where the only pain and tears come from the challenges we placed upon them
    deliberatively.
  • Intuition is great, Data is better: A basic understanding of data preprocessing and tools like
    Firebase or Unity Analytics so we can draw insight from our playerbase and adjust our game
    design decisions accordingly.
  • We offer shared Adventures: Our titles focus on multiplayer first gameplay and even though
    our first title is an asynchronous turn-based game which limits the networking complexities, a
    smooth multiplayer experience is a must.

Requirements:
  • Know what great looks like: Have 5+ years of experience in game development with at
    least one shipped, well-received title.
  • Hands on Approach: Exceptional ability to work independently, coupled with a deep sense
    of ownership and responsibility for the quality and success of your work.
  • Be a Teamplayer: Excellent teamwork and communication skills.
  • Love for the Craft: Have a deep passion for game development, ideally for RP, rogue-like
    and/or card battling games and a desire to innovate within the genre.

How to Apply:
Excited to be part of our story? Send your resume and a portfolio to [email protected]. We
can't wait to hear from you!
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic