BossMeAroundThe NYIGJ VersionJust before joining the jam (and after years of game-making errance), I was finally seriously getting into a game engine and loving the experience. I made a 2 months test project where I tried to learn good practices and utilize the more I could of what's
Godot has to offer.
Feeling ready to make something, I decided to jump in the first game jam I found interesting.
The
NYIGJ2024 was my first game jam. I never played that much incremental games but I sure get the concept of raising numbers and dopamine rush :D
The goal was to make an incremental game from scratch in 2 weeks, that would be judged on Fun, Theme, Uniqueness, Balance.
I will not describe the process of creating the game jam version because this is about the full game, but I ended up winning it, being 1st Overall : 1rst in Fun and Balance, 5th in Uniqueness and theme.
As of today, the game's got +6400 views and +4300 plays, which makes be a happy bunny
The feeling of getting people to play this game I put together for the most part alone (a friend of mine did the maths), hearing the music I composed and seeing my ridicule sprites was one of the best feeling ever.
So, lately, I re-wrote all the concept and started the transition.
The Full Game Version : A Preview Of What's To Come(some of it already implemented)
I'm planning for ~5 hours Gameplay and to be done in 2 or 3 months.
- Expansion ! From Self-Employed to MegaCorporation
What this game really needs to be interesting more than 15mn is to be able to buy more office space (as seen in the title video). More offices, but also more rows, meaning a lot more employees to manage while you're others offices are burning (or worse : while your employees are sleeping :O).
- More shop items
While they were fun in the GameJam version, they did not serve a ton of purpose. In the future, they will be vital as they'll act as modifier for employees stats and to help your resolve events, even when you're not looking at them!
- Departments (to unlock in the shop and then upgrade to get different bonuses)
- Med Dept. to take care of your employees (meaning get them to tolerate more pressure so they stop flipping you off and stop working so quickly)
- Accountants Dept. to generate always more money
- Management Dept. to generate always more work
- H.R. Dept. to auto-replace quitting employees, have better traits or increase happiness factor
- Individuality of Employees
No more shapeless mass of employees ! They deserve their own individuality for you to crush with a ton of work
- They will have Pressure/Happiness, Fatigue, Entertainment and Health statistics for you to manage carefully, because their Productivity depends on all of that.
- They will also their own personality with Traits, that will probably be another challenge for you to look at (especially the "hyper-lazy-and-often-sick" kind of trait).
- New types of events
After the "success" (= pain felt by players) of Rats and Fires, I decided the offices needs a whole lot more troubles for you to resolve
- Major Events : Risk/reward choices & Challenges (for instance contracts to fulfill in a certain time)
- Special Events : Mainly goofy/fun things happening
- More disruptive events (even more stinky than rats)
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