Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1412131 Posts in 69749 Topics- by 58681 Members - Latest Member: StringsAndMethods

January 14, 2025, 02:07:53 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsWelcome Back, Commander
Pages: 1 2 [3] 4
Print
Author Topic: Welcome Back, Commander  (Read 17963 times)
Ramos
Level 10
*****



View Profile WWW
« Reply #40 on: July 27, 2024, 10:31:12 AM »

New Boss







Sometimes the preview gets deleted, here is the Twitter link for this boss animation: https://x.com/16bitnights/status/1816960667150156140
« Last Edit: July 29, 2024, 07:34:14 AM by Ramos » Logged

Rogod
Level 4
****



View Profile WWW
« Reply #41 on: July 28, 2024, 01:26:31 AM »

Every time I try to make a multisprite boss, my mind blanks and I never make anything decent. (I'm just a singlesprite kinda guy I guess ._. )

But every time I see a multisprite boss I go "Oh, of course that's how you do it" xD

Nice job on the teeth Grin

(Still major props for this project, it looks spot-on at every stage of development.)
Logged

Bombini
Level 3
***



View Profile WWW
« Reply #42 on: July 28, 2024, 11:20:27 PM »

Nice!
Will the tentacles attack?
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #43 on: July 29, 2024, 07:36:38 AM »

Every time I try to make a multisprite boss, my mind blanks and I never make anything decent. (I'm just a singlesprite kinda guy I guess ._. )

But every time I see a multisprite boss I go "Oh, of course that's how you do it" xD

Nice job on the teeth Grin

(Still major props for this project, it looks spot-on at every stage of development.)


Thank you Rogod!



Nice!
Will the tentacles attack?

Yes but different tentacles like this:


In case the preview does not work here is the tweet link: https://x.com/16bitnights/status/1816966344752914922
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #44 on: August 28, 2024, 03:35:28 AM »

​Welcome Back, Commander just appeared in the upcoming strategy indie games video from Perafilozof

If you have a strategy game in development I totally recommend sending him a press kit​


https://youtu.be/X7ja9rNqKZk?si=S00f3m9OGT4IYUV7&t=1149
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #45 on: September 02, 2024, 03:27:27 AM »

We managed to implement the first 5 scenarios for the Defcon 5 stage.



Some new additions:

We added a Blood sample mechanic inspired by the movie "The Thing"



How it works?
One of the civilians that you must rescue is infected and if you try to save him with a soldier or engineer he will transform into a monster and attack you but if you try to save him with a medic you will immediately identify the infected and you will not trigger him.




Another new mechanic is the infected stash devouring flesh.
They will ignore the player units while eating but if you attack any of them they will all rush toward your strike team.



Also, we added tons of easter eggs and fan service.
For example one of the early possible scenarios will be an easter egg from Resident Evil aka Kendo Gun Shop.




And much more, we added custom scenes during exploration such as helicopters passing by, civilians running and trying to escape, car crashes, and much, much more.



OK time to go back to work.
 Gentleman
Logged

Bombini
Level 3
***



View Profile WWW
« Reply #46 on: September 03, 2024, 12:52:25 AM »

Lovely!
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #47 on: September 15, 2024, 07:16:52 AM »

Lovely!

Thank you!


Hello Commanders,


I am dropping some news from behind the curtain and as the title says: we are preparing a Demo.

The first part of the demo will include the intro cinematics, the tutorial, the interactive start of new game choices + the main gameplay of both the management command room and Defcon 5 RTS scenarios.

The start new game screen.




We combined the start of new game choices with interactivity and story elements in a unique mix that we hope will be enjoyable for you.
The main goal here is the MAXIMUM atmospheric value.






So each new game you will have a variety of choices in order to better customize your playthrough and make it as unique as possible each time.
- Enter your name(will affect some dialogues)
- Choose the game difficulty (we currently have 5 stages of difficulty planned but for the purpose of the demo we will only have 2). This difficulty setting affects the number of days you have and some enemy stats.
- Choose Commando strike team units, your starting units. This pool will also become larger as you unlock more units based on achievement(we invest very much this time on the re-pliability factor)
- Starting resources
- Choose Start bonus items (these will affect some special stats and special game mechanics)
For example, if you pick a scanner you will have this scanner mechanic during boss fights:






We also plan to have one boss fight included in the demo.

Here is a hint: it will happen in the new sewers environment that we just created:







Timeline:
This coming week we will make the demo available for everyone with lvl 3 and above on our Discord community for a private beta test session and next month the demo will be publicly available during the Steam Next Fest.





OK time to go back to work.





 Gentleman
Logged

vdapps
Level 5
*****


Head against wall since 2013


View Profile WWW
« Reply #48 on: September 15, 2024, 11:26:37 AM »

Nice with this variability of playthrough. Hope demo will go well and you will gather valuable feedback!
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #49 on: September 29, 2024, 10:46:02 AM »

Nice with this variability of playthrough. Hope demo will go well and you will gather valuable feedback!


Thank you!
I am now preparing to participate in Steam Next Fest from October, in 2 weeks.






Meantime I just added 2 more case studies:




Trailer Case Study - https://forums.tigsource.com/index.php?topic=75762.0


TAURONOS - Post-Mortem - https://forums.tigsource.com/index.php?topic=75928.0





Logged

Bombini
Level 3
***



View Profile WWW
« Reply #50 on: September 30, 2024, 02:09:33 AM »

Thanks as always for sharing!
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #51 on: September 30, 2024, 03:40:30 AM »

Thanks as always for sharing!

Hope it helps!




Now...

This will be a fast update since we are really low on time, lots of things do fix, and lots of things to adjust for the upcoming Demo.


So, firstly we are going to say that this game will also have rough-like elements through the achievement-reward system but because of the deadline I am not sure we will be able to implement them in the demo.

We also made serious polish to the command room visuals with some extra shadings and added new mechanics.
We will probably update the screenshots from the store page a bit later because you know TIMEEEE





"Welcome Back, Commander" logo has also been updated.
For this new key art, we got a lot of help from the Strain Tactics developer.





We are also working on a new trailer that is heavily focused on showing the gameplay.





OK time to go back to work



 Gentleman

Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #52 on: October 03, 2024, 07:41:31 AM »


Gameplay Reveal Trailer is now LIVE







 Gentleman
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #53 on: November 13, 2024, 03:14:33 PM »




Hello  Commanders,

More news, we hit new milestones.

We managed to finish all maps for Defcon 4 and now we started implementing them. The first one was added yesterday and here is the reveal:





Yeap, it is a library.. Because the game content will be short we are focusing on delivering high-quality in our environments and player experience. What does this mean? Well, it means that each scenario will have a special mechanic/gimmick. For example, this Librabry map has storm weather effects that will prevent the player from doing hit & run so on this map you must first survive until the storm ends.

Oh, we also added some hot interactive cutscenes within the scenario itself and many easter eggs.

Talking about the storm,  here are the new storm visual effects rain + thunder.







And today we added the Subway map.





The Subway unique twist is that you can use the alternative way out with some penalties but if you wait for the train to arrive a new exit path will be unlocked and you can leave without penalties but others a catch. When the train arrives it will have unwanted passengers.

In conclusion, each environment is tailored to provide a certain experience.



OK time to go back to work, we need to finish Defcon 4 this month. If this week we manage to implement all scenarios then next week we will start adding custom random encounters for this Defcon as well + a special scenario and full-screen cutscenes.



If you want to support us you can join our Discord and share some gifs with 90thies action heroes, "GET TO THE CHOOOOOOPAAAA!"

Discord invite: https://discord.gg/ak5zXQxR7D



Gentlemen  Gentleman

Logged

KPas
Level 2
**



View Profile
« Reply #54 on: November 16, 2024, 04:06:30 AM »

I would love to visit an H.P. Lovecraft library myself. Blink

Some details that particularly catch my eye at the moment: The handling of the weapons, how the enemies are hidden under the trees and how they practically fall apart after a direct hit ... Nice!
Logged

droozy
Level 0
*



View Profile
« Reply #55 on: November 16, 2024, 09:22:06 AM »

I, too, love the handling of the weapons. in particular, the insanely fast rate of fire on some of the weapons looks incredibly satisfying.

also, great work on the art style. huge fan of the MS-paint-esque vibes and what you're able to accomplish visually.

Wishlisted :]
Logged
Ramos
Level 10
*****



View Profile WWW
« Reply #56 on: November 27, 2024, 11:32:52 AM »

I would love to visit an H.P. Lovecraft library myself. Blink

Some details that particularly catch my eye at the moment: The handling of the weapons, how the enemies are hidden under the trees and how they practically fall apart after a direct hit ... Nice!

Thank you for the kind words!

Yes we will have low content(approx 2 hours of gameplay) but all content must be polished AF, with maximum attention to details



I, too, love the handling of the weapons. in particular, the insanely fast rate of fire on some of the weapons looks incredibly satisfying.

also, great work on the art style. huge fan of the MS-paint-esque vibes and what you're able to accomplish visually.

Wishlisted :]

Very cool of you to say this Droozy.




Meantime we just hit a big milestone (for us)




More news to come soon

 Gentleman
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #57 on: December 04, 2024, 08:59:12 AM »



Experimental news everyone,

So, a couple of weeks ago we met the solo dev from "Real Heroes Studio", he had a game called "Desolated District" in which we saw potential, and after some ideas exchange, we decided to help him out in his endeavors.

This will be an experimental collaboration for "16BitNights".
We will contribute to "Real Heroes Studio" with Marketing consultancy, environmental storytelling design, and some other minor investments.

If the experiment will turn out to have a positive outcome then we will consider investing in other small indie developers in the future.

You can find this magical open-world-survival-crafting game on steam here: https://store.steampowered.com/app/2454070/Desolated_District/ and we hope to have it released in Q2 of 2025.




He also got a nice devblog here on Tigsource: https://forums.tigsource.com/index.php?topic=75972.msg1466208#msg1466208



A few words about the game:

Desolated District is an Open-World Survival Crafting game set in a post-apocalyptic dystopia. Scavenge for resources, craft essential tools, build your base and battle deadly threats as you explore a sprawling, decaying city inspired by the Kowloon Walled City.

And here is an example of environment storytelling.

Step by step you are going to learn what happened to the happy folks of the desolated city while you try to escape its grasp.





Meantime me and my partner keep working on our main project "Welcome Back, Commander"


 Gentleman
Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #58 on: December 14, 2024, 12:45:56 PM »

Working on a new Boss

Logged

Ramos
Level 10
*****



View Profile WWW
« Reply #59 on: December 29, 2024, 10:48:12 AM »



This is it, we have an official release date.
We also updated demo and did a lot of stuff, unfortunately, I don't know if il have time to update the devblog with all the new things since we are a bit behind deadlines already.

If you want to help me out, you can always wishlist the game here: https://store.steampowered.com/app/3015620/Welcome_Back_Commander/


Logged

Pages: 1 2 [3] 4
Print
Jump to:  

Theme orange-lt created by panic