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TIGSource ForumsDeveloperPlaytestingTriverse Puzzle Game
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Thomas_
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« on: April 02, 2024, 10:01:32 PM »


Hi there!



Triangles in a big triangle?

What is it?!

This is T R I V E R S E, your new puzzle game. Wink

You can play it here, right in your browser and it's free:

 Hand Any Keyhttps://atavismus.itch.io/triverse Hand Any Key

Thanks for your attention and your feedback! Smiley
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jbarrios
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« Reply #1 on: April 05, 2024, 08:36:53 PM »

Hey Thomas_,

I played your game.

I found it extremely addicting!
The tutorial was good.

The only complaint I have is sometimes I would drag a triangle onto a spot, release my mouse, and the triangle would return to the menu.  I think the mouse collision areas are a bit small.

Overall very cool game!
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Thomas_
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« Reply #2 on: April 15, 2024, 06:27:20 AM »

Hi jbarrios,

Sorry for the late reply and thanks a lot for playing/enjoying/commenting, that's so important for indiegamedev Smiley

I'll check that "wrong" return to menu issue.
Does it happen often?
Does it happen in particular cases?

Thanks again and take care!

PS: I'm working on the beta demo Wink
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Thomas_
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« Reply #3 on: June 01, 2024, 11:49:00 PM »

Hi there!

It's been a while since the alpha and I won't say it's the beta, but there are enough changes to bring a new version:

Hand Any Keyhttps://atavismus.itch.io/triverse Hand Any Key

Changelog:

- Add a shop to buy skins (no real money)
- Improve tutorial
- Fix collision (that one is very important imo and greatly improves the playing comfort, you'll tell me jbarrios ; )
- Fix some other small bugs
- A lot of small changes here and there (visible and invisible)


Also, we are preparing a version for the POKI platform (https://poki.com).
Their release process is made of 4 steps and we are about to start the 3rd one.
We are very excited about it because it's a great platform, with a great backend for developers and ads that make sense to gamers.

Thanks for reading and thanks in advance for your feedback. ; )

Cya and take care!
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roeyskatt
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« Reply #4 on: June 04, 2024, 05:33:32 AM »

Played the game twice, got a score of 597 on the first try and 1919 on the second try.

There is a lot to like here, and I think this could be a good foundation for further development depending on where you want to take it.

Some of the things I liked:
Feels very elegant
There is just enough colors and just few enough spaces to get you into trouble.
There are a bunch of little strategies to discover.

Some observations:
Did not understand when I gained re-rolls (didn't try very hard to find out tho')
Combining shapes is cool and suggests risk/reward. However since you only gain score it felt to me that clearing was the only priority, e.g. don't take risks (more about this in suggestions below).
As it is now the game feels too simple (simple as in not much to experience, not simple as in easy), and I was not compelled to play more.

Some suggestions regardless of where you want to take the game design-wise:
Add colorblind mode. You can to this by adding symbols in addition to the colors. Some useful reading: https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-colour-alone/



When you hover over a tile visualize what will happen (e.g. which tiles would be cleared)
When re-rolling make sure you don't get the same shapes you just had
Drop the skins, they don't really add anything. But that might just be me
Shrug

And a bunch of other suggestions (that may or may not fit with your vision):
Wild-card tile - Can be used as any color. Allows combining different colored shapes
Morph tile - Can be used as both up and down triangle
Negative tile - Allows you to erase a single tile
Bomb tile - Removes multiple tiles
Paint tile - Allows you to change color of a tile
Some bonus for combining shapes - example could be upgrading tiles to special tiles like the ones above (this could give some reward to the risk of building make complex shapes)
Ability to reserve a tile (I think this could work great with the suggestions above to inject extra strategy into the game)

Anyhoo, good work and good luck! Grin

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Thomas_
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« Reply #5 on: July 31, 2024, 01:30:10 PM »

Hi there!

It's been a while, sorry, I'm busy with my new day job.

@roeyskatt, thanks a lot for your good words, interesting observations, and suggestions.
The artist and I feel more or less the same as you: the risk of larger shapes is not enough rewarded so the game is not compelling enough.
We are working on it (especially the bonus tiles and how to get them).  Smiley

About colorblind:

It's already planned for later.  Wink

About visualize on hover:

Already planned too!

About reroll:
In the normal version, you gain them each X turns, on the Poki version by watching ads.
A better indicator is needed indeed and already planned.

About reroll randomness:
It's "dangerous" to play with randomness hehe but, I know what you mean, maybe I'll try something.
By the way, more generally, I'm thinking about the Tetris bag method, but I'm unsure about the benefits and how to balance it (and it would not prevent the mentioned reroll issue).
What do you think people and @roeyskatt?

About skins:

I'm not into them myself, but I guess some people are.
Here again: What do you think people?

About reserving a tile:
We didn't think about it, it's interesting, thanks for the idea, we'll consider it for an update.

Thanks for reading and thanks in advance for your feedbackBlink

Anyway, cya, take care and have a nice summer/time!
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bennosh
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« Reply #6 on: August 01, 2024, 03:27:51 AM »

Hey! Played your game, it was really fun Smiley I got a little addicted and scored 667 with over 100 moves on my first go. So it was definitely satisfying in some way. It really gave me that tetris clearing feeling when you managed to clear a section.

I don't have much feedback as the game feels polished and feels pretty complete as is, well done!

How does the game choose the next tiles? Is it just pure RNG?
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roeyskatt
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« Reply #7 on: August 04, 2024, 04:24:01 AM »

I did the thing playtesters often do where I suggested a change but didn't say why. Regarding the reroll it just feels unsatisfying to not get different pieces given that I pressed reroll since I wasn't happy with the current selection. The change would make reroll more powerful, but this could be offset by making it rarer.

Tetris bag (aka. shuffle bag) could be useful in your case, since you probably want too have some balance between pieces, especially up and down triangles. My hunch is that you might want separate bags for shape and color. Also you would probably want more than 1 set per bag, to make it less predictable. Usually in Tetris the bag is emptied before a new set of 7 pieces is added. Two variables you can play with is making the sets larger by having duplicate pieces, the other is having a threshold where the bag is refilled before it is emptied. Both should increase randomness.
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earliodookie
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« Reply #8 on: August 08, 2024, 07:14:58 AM »

I think the first page of the tutorial would benefit from having a triangle of a different color nearby to show that only same color counts. I'm one of the player-types that just start clicking without reading the text all the time and by the time I got to the game I had to figure out that colors don't mix.
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