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TIGSource ForumsPlayerGeneralIs GameMaker actually good for people with no coding skills?
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Alex N.
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« on: April 03, 2024, 04:43:22 AM »

I hear that GameMaker is a good choice for people wanting to make games with 0 experience in coding, but i find it hard to believe, so I'm double checking in here.
How realistic is to make a game in GameMaker if you have 0 coding skill?
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ProgramGamer
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« Reply #1 on: April 06, 2024, 07:04:29 PM »

I think it's not realistic, but the cool thing about gamemaker is that you can use drag and drop in conjunction with code, so you can incrementally convert your stuff into gml as you learn, or revert back to drag and drop if doing something with code turns out to be too much for you. It's very good at matching your skill level basically, and nothing else is really like that.
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Alex N.
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« Reply #2 on: April 07, 2024, 12:44:30 AM »

I think it's not realistic, but ...

Yeah, it seems like that's the case. I took the past couple of days to see what the best route for someone like me would be, and there's no way around knowing some basic code at least. For those in similar situations feeling a bit overwhelmed i recommend scratch dot mid dot eu. All you have to do is drag and drop blocks of code and see what happens when you fk around. Also there are plenty of tutorials online, so you're never really on your own.
For me this feels like a good step one into later game maker.... I might be wrong tho xD
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michaelplzno
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« Reply #3 on: April 15, 2024, 04:46:34 AM »

You must either learn to code or learn how to get coders to work as your mind slaves. The latter is tricky without throwing in some cash. Usually, the coders who are competent and cheap get snatched up super quick. But even after you pay someone, you still might have trouble getting them to do your dumb ideas instead of what they want to do.
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« Reply #4 on: April 28, 2024, 04:14:04 AM »

GameMaker was originally designed to teach people coding and the 'no coding' thing has always been limited and somewhat of a marketing gimmick. In early versions it was very obvious the drag and drop was a starting place compared to using GML which let you access more functions. Unfortunately since it's changed hands a lot and the official forums got reset it feels like knowledge is lost regarding GML and quirks in older versions, etc.

There are better engines that do the 'no code' concept better IMO but you're still stuck learning some computer logic.
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