The blue laser crystal is now a randomly generated maze
The horses are cute and pettable (you can't hear it, but I'm petting them to the tune of Clair De Lune)
This comes from modifying the fox tail code and changing the angles and size around.
I modeled it in Goxel and typed out the drawing code layer by layer.
The code is a copy-paste from the fox code
Maybe I'll update the game to the latest codebase weekly to give changes more time to sit. Right now, I don't need to update often because there's not many players. With more players, I wouldn't want to update often because frequent scheduled restarts can be annoying.
I tried it and while it was cool I found it a bit hard to control. Also, I got very quickly stuck under the sand (picked up an item that spawned sand infinitely).
Fun, thanks for trying it out
The cursed bucket of sand is such a troll; I love it. There is an unstuck teleport in the menu (it takes time to charge), and sand disappears after a few minutes.
I understand your feelings about the controls; I just really find it worth the learning curve to behave this way, long-term. At least right now.
...
This game actually came from a dream. Having the camera diagonal and the movement orthogonal was such a strong aesthetic to me in that dream. I was moving rightwards by a smoldering volcanic crack in the world not unlike what we have in-game (though in the dream it was so deep, it bottomed out in fog, whereas this one has cool lava.
At the very least, I made sure to be consistent across camera rotations for what WASD map to, so the learning curve is rewarding.