Day 004: Complexity of AttachmentNothing visible to show today.
Realized I need to redo the attachment system to not rely on godot's collision detection.
This is probably the cleaner way to do it anyways.
I will tackle this tomorrow.
Day 005 & 006: Complexity of Item SlotsI did nothing on Sunday, but I'm back to it.
I'm in the middle of refactoring the whole item slots business.
Got placing, rotating, and dragging items to work with the new slots.
Next I will get unit placement working again, and then I will tackle attachments.
Day 007Cleaned up some code around item slots.
Day 008: Item attachmentItems now properly attach/detach effects on other items.
They don't work yet with inventory loadouts, but I will tackle that next.
Also cleaned up some code.
Edit: stayed up a bit and got attachments on inventory loadouts working.
Day 009: RepositioningWorked on handling the positioning of the field and units in relation to other game elements.
Nothing that special to show.
Day 010: EncountersStarted working on an editor for enemy encounters.