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TIGSource ForumsDeveloperArt (Moderator: JWK5)Xcom meets Papers Please - interface design
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Ramos
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« on: October 07, 2024, 11:11:43 AM »

I try to make a Diegetic UI design somewhere between Xcom and Papers please for my upcoming game "Welcome Back, Commander"



Tips and suggestions are appreciated



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michaelplzno
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« Reply #1 on: October 08, 2024, 10:13:01 AM »

what you have seems perfectly serviceable, what are your problems with it?
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Ramos
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« Reply #2 on: October 09, 2024, 03:49:55 AM »

what you have seems perfectly serviceable, what are your problems with it?
I don't have any real problems with it, I only seek if there is any way to improve it within my limited skill, in case I forgot something or that I missed somthing
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michaelplzno
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« Reply #3 on: October 11, 2024, 01:41:02 AM »

My 2 nitpicks are that you have a big tech room with an image of a typewriter on the screen. Not sure if you are commanding some old novelist in the past through time travel, affecting all the minutia of their daily life or what?

And, you might want to make the speech bubble and tooltip have rounded edges just to visually separate that they are meta information.

Otherwise, you aren't going to get much improvement.

We can talk about how the way this room is structured: the person who sits at the back most position has the most information (the player), which is good for a power fantasy, though really if you want to be as powerful as possible, it is good to have open sharing of information rather than a rigid hierarchy... assuming all the players are actually good people who are committed to the cause.
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