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TIGSource ForumsDeveloperPlaytestingMysterious Maze - 3D Roguelike RPG
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FialaGames
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« on: October 11, 2024, 03:00:32 PM »

Hello TIGSource community!

I'm excited to share my browser-based dungeon crawler game, Mysterious Maze. It's a first-person 3D adventure that combines procedural maze generation with RPG elements and spell-casting combat.

Key Features:
- Procedurally generated mazes for endless replayability
- 13 unique floors with increasing difficulty and complexity
- Spell-based combat system with upgradeable abilities
- Skill tree for character progression and customization
- Various bosses with unique abilities and attack patterns
- Inventory system with equippable items and enchanting
- Quest system to guide player progression
- Atmospheric 3D graphics powered by Three.js

In Mysterious Maze, players navigate through procedurally generated labyrinths, collecting magical keys and battling bosses. The game features a spell system where players can unlock and upgrade various magical abilities. As you progress, you'll encounter increasingly challenging floors, each with its own theme and obstacles.

The game is built using JavaScript and Three.js, making it easily accessible through any modern web browser. No downloads or installations required!

I'd love for you to try it out and share your feedback.

You can play Mysterious Maze here: https://tonysixx.github.io/MysteriousMaze/

Thank you for your time, and I look forward to hearing your thoughts!





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jbarrios
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« Reply #1 on: November 03, 2024, 07:41:38 PM »

Hey FialaGames,

I played your game

- The game ran fine and the controls felt good.
- Pressing Num 2 to open the level select is a bit strange.
- The maze gave me a little vertigo.  I think if the floor and ceiling had different textures from the walls it would help.
- I finished the first level, but I couldn't progress.  I gave up after that.

It seems like a great start!
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BLT-Mojito
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« Reply #2 on: November 17, 2024, 09:35:08 AM »

Hey there. I hope you're doing well. I play tested your game and shared a link to my feedback. Keep up the good work! https://docs.google.com/document/d/17EVo8xD6W20jEQahrSY5TiwhCMcYWF-MKR4-sxSnUZ8/edit?usp=sharing
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FialaGames
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« Reply #3 on: November 19, 2024, 09:32:21 AM »

Hi, thank you so much for your detailed feedback. I’m glad you enjoyed the game, and I truly appreciate your fantastic ideas and comments. I found the idea of a gradually revealing minimap very interesting—I’ve decided to integrate that into the game. There are already tasks in the game where the goal is to navigate certain mazes without a minimap, but it’s true that if a player ignores these tasks and only plays the maze with the minimap, they miss out on a significant part of the exploration experience. Another suggestion you made—opening the floor selection with num2—I’ll definitely change to another key, as several people have mentioned it feels odd. In the game, pressing ESC also brings up the cursor, allowing players to click these buttons. Did you reach the boss when playing the game?
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