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TIGSource ForumsDeveloperPlaytestingMysteria - Browser Online Multiplayer Card Game
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FialaGames
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« on: November 11, 2024, 08:30:22 AM »

Hey!

I'm excited to announce the release of Mysteria, a free-to-play online card game inspired by classics like Hearthstone. Challenge other players in strategic 1v1 battles using unique heroes and powerful cards!

Quick Overview

- 4 unique heroes with special abilities

- 60+ cards with various effects

- Real-time multiplayer matches

- Custom deck building

- Daily challenges & rewards

- Completely free to play!

Play Mysteria: https://fialagames.itch.io/mysteria

Important Note

The game runs on a free hosting plan, so the server might need a "warm-up" when inactive. If you experience connection issues during your first login, please try again after about a minute - the server will be ready and running smoothly after that!

Quick Tips

- Start with the Mage hero - great for beginners

- Complete daily challenges to earn gold

Give it a try and let me know what you think! I'm actively working on new features and balance updates.











« Last Edit: November 18, 2024, 04:22:47 AM by FialaGames » Logged
michaelplzno
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« Reply #1 on: November 29, 2024, 07:48:49 AM »

I played vs the AI, which should be a lot of fun if you want people to invite their friends to play the game.

Lots of UI questions about tiny details. For example, when I am casting the fireball spell, do I just play that on my side and then it affects the other player? Can I attack both the other player and their creatures?

A little animation for how each turn you get one more mana would be a good touch. Needs a lot of details like that to compete with hearthstone. Just general polish stuff. It is very polished now, but hearthstone is a beast. And they have a massive marketing budget, so the algorithm is going to show their stuff before yours.

Also, there needs to be some kind of tutorial game explaining what a good deck is. When I was building the deck I just randomly picked a bunch of cards without much thought. Maybe pre-built decks or some kind of meta-game where you collect cards and improve your deck while adventuring through an overworld.

Art is nice, the cards looked cool and moved fluidly. Some of the UI elements were a bit bare bones, and again, every detail needs to be just so if you want to take on Blizzard.

I would love to see a fleshed out single player campaign with a narrative or something like the old MTG game by Microprose. In that one, if your deck was powerful enough some of the bad guys ran away from you which was a nice little power fantasy.

I know everyone says "add daily challenges to improve retention" but I'm not so sure just doing them for the sake of doing them is much reward in the abstract sense. I'm not going to come back to this game unless there is a significant single player upgrade, and I don't think that is an unusual reaction to this kind of setup you have.

If you made the cards wacky and weird that might help you find a unique niche rather than go right at the teeth of the bigger games. Like if your cards were fart jokes and other nonsense that might give you a new audience rather than going toe to toe with a 100 pound gorilla.

Anyway, feel free to DM me, or ping me @michaelplzno and I'll look at other iterations down the line!  Beer!
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