Hello everyone! This is the second weekly public release of this game which we are making as a class project. We made a lot of progress this week, addressing many points of feedback that we received during playtesting last week.
This week we did the following:
-Updated our title screen. Now, instead of being a still image of the track, our title screen shows cars driving by on the twisty part of our main track, with the camera shaking each time they go by.
-Added scene transitions. Now, every scene at least has a fade in and out effect to prevent the jarring instant scene transitions typical of student projects. Additionally, the title screen turns to face the track when loading the next scene.
-Created AI car spawning ramps. Last week, we found in playtesting that the player that is in front would destroy most of the AI cars that grant boosts, resulting in the player in 2nd place not getting as many boosts and therefore not being able to catch up. Because of this, we added ramps to the side of the tracks. Whenever the player in first place passes by these ramps, a new AI car rides down the ramp and onto the track. This can act as a form of rubber banding since only the player in second place will get a chance to shoot these to earn a boost.
-Added some post-processing effects.
-Added some announcer voice lines to add excitement to the race.
-Worked on guidance. We reduced the verbosity of the tutorial to make players hopefully be more likely to read it. Anything that we didn't believe was 100% necessary for the player to play the game was cut. We also made several small tweaks to the UI.
-Worked on game balance. In addition to tweaking some damage values, we made the side attack far less punishing for players who are hit by it. During playtesting last week, there were a couple of times when a player would get side-attacked right at the start of the race and never fully recover from the time lost from it, so we made the side attack a fair bit less powerful to prevent this.
-Worked on new content. This week worked on multiple tracks, but the only one which was fully ready to add to the game was our "chaos loop", a short track featuring a loop and a high lap count.
We are officially on a break from the development of this game next week, but in the week after that, we plan to work on adding more content to the game (hopefully at least one more track), along with polishing the game to a more professional state. Our game definitely looks like a Unity game currently, so we would like to experiment with colors and lighting to make it look more interesting.
Game Download:
https://drive.google.com/file/d/1TgJ2OemasGD1I8GJcFnz-M-uLmVkRhDY/view?usp=sharingNOTE TO PLAYERS:
-This is a two-player multiplayer game. It also only officially supports gamepads although there are keyboard controls that we use for testing:
WASD: Steer
Space: Accelerate
R: Shoot
LShift: Boost
Enter: Join game