Alpha Devlog11/10/2024 - 11/17/2024This week, we introduced a basic stove to streamline cooking steps and accelerate gameplay, making it more intuitive and engaging. The original cooking system, now called the fancy stove, is reserved for crafting special dishes for rare special customers (1-2 per day). Serving these customers increases the restaurant's shiny value, which, upon reaching a threshold, levels up the shiny level and boosts dish prices. This dual-stove approach balances fast-paced gameplay with deeper strategic decision-making. Additionally, we added a utility fee system, requiring players to pay before opening the restaurant each day, with failure resulting in game over. Improvements were also made to customer animations and logic, ensuring actions are more vivid and understandable. The serving method was changed to mouse-click for greater clarity. For outdoor gameplay, we addressed feedback by allowing players to retain previously purchased weapons, added three new enemy types (including a boss), and introduced a map feature to aid navigation. Enhanced animations, sound effects, and a dash ability further improve the outdoor experience, addressing player concerns about slow movement.
Next week, we aim to refine the progression and shiny level system, ensuring it is intuitive and engaging. We'll closely monitor player reactions to the current shiny level display and make adjustments to enhance clarity. Outdoor gameplay will see the addition of task-based guidance to help players collect required ingredients, creating a stronger sense of direction and purpose. Continued polishing of animations, sound effects, and tutorials will remain a priority as we work toward a cohesive and immersive player experience.
link to current downloadables:
https://www.indiedb.com/downloads/monster-munchise/#8885571