This week, we've made significant strides in refining both the gameplay and visual elements of Project Ghost, adding new mechanics, fixing important bugs, and further enhancing the overall experience. Here's a look at what we've accomplished since last week's update.
New Mechanics and ContentWe introduced a new two-player possessable: a cable with a plug! This mechanic allows players to connect the cable to a socket to conduct electricity, adding another layer of puzzle-solving to our gameplay. We designed an entire level around this mechanic, featuring platforming challenges that require careful cooperation between players to manage the flow of electricity. This new addition expands our puzzle dynamics and provides players with even more interactive opportunities.
Level and Room Refinements
In both dollhouses, we rearranged rooms to make the spaces feel more like actual, functional homes. The layout is now more intuitive and immersive, offering a more natural flow between rooms and enhancing the overall experience. We've also fixed major issues where certain doors weren't opening when they should, resolving frustrating navigation problems and ensuring smoother progression throughout the levels.
Pulse Mechanism and Lighting
To further enhance puzzle clarity, we added a pulse mechanism that visually indicates which pressure plates open doors or activate lights. Along with this, we introduced light tracks to show the path of each light, improving player understanding of puzzle states and providing visual feedback to guide their actions.
UI and Transitions
The user interface received several updates, including a refined start menu and the addition of a pause menu for smoother navigation between game states. Scene transitions have been polished to provide a more seamless experience when moving between rooms and levels, and control prompts are now better timed to address previous feedback regarding guidance issues.
Bug Fixes and Visual EnhancementsThis week’s bug fixes include resolving an issue where the statue continued moving while being recalled, as well as fixing lighting problems such as removing the translucent object that was mistakenly placed in front of each light source. Additionally, we fixed a bug where webs would fall after being jumped on once if they came in contact with a barbed block. These fixes improve the consistency of gameplay and reduce frustrating interruptions for players.
We've also added a parallax background to both dollhouses, each with a unique style, which enhances the game's atmosphere and makes the environment feel more dynamic and immersive.
Looking AheadWe're working on a new final level to complete the game’s progression, and will continue enriching the dollhouses with more thematic elements to create a cohesive and engaging atmosphere.
With each update, we're bringing Project Ghost closer to its full potential, and we can't wait to share more as we move forward. Stay tuned for more exciting developments!