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TIGSource ForumsCommunityDevLogs2-player asymmetric co-op (beta)
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nachoboy999
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« on: November 25, 2024, 01:11:50 AM »


Build
What’s New:
We’ve made significant updates to the game to enhance the player experience. We have added a guidance level and two new gameplay levels. We have expanded the storyline with an enhanced intro sequence. There are new scene transitions between levels. New animations have been added for the torch, lava, door, and water blocks. New effects have been added for the bucket, torch, lava, and button blocks. The controls have been made easier for both characters. Finally, the backgrounds of the levels have been made more consistent.

What’s the Motivation:
The feedback from both individual playthroughs and our mass playtest suggested slight changes to the controls of the flashlight and hose controls to make interactable objects easier to reach. Our game also needed some depth, so we added several new animations, new effects, and broadened the storyline to accomplish this. We also added a guidance level and two new gameplay levels to introduce the mechanics better and heighten the two-player experience.

What’s Next:
In the upcoming stages of development, we plan to add more polish to the game with a focus on sound effects and visual effects to further the player experience. We also plan to expand the game with additional levels, as well as refine our visuals by creating more uniform sprites.
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nachoboy999
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« Reply #1 on: December 08, 2024, 10:29:29 PM »


Build
Seed of Hope is a puzzle-platform multiplayer game where two players traverse through a barren landscape to find the key to life hidden deep in the desert. Wield your trusty flashlight and hose to solve puzzles, grow plants, and dodge dangers that block your path.

In our final update, we changed the lighting of the game, the background music, the hose sprite, certain particles, and difficulty ramping between levels. We focused on user experience changes and increased quality of life for our game. Given this focus, this lead us to add depth in certain aspects of our game, such as the lighting level changing as the players go deeping into the desert. We added a few new music tracks and sound effects to break up any monotony in the player experience. We also added a new hose sprite that has much more detail than our previous hose sprite (thank you Diego!). Finally, we made some game mechanics slightly easier, such as the ability to water bushes and the difficulty of level 3. Given that this is the final version of our game, we have no plans for future changes.

We would love to hear your thoughts! Play using the build link above!
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