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TIGSource ForumsDeveloperPlaytestingDecurion: challenging score attack demo.
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Author Topic: Decurion: challenging score attack demo.  (Read 1914 times)
lumlore
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« on: December 19, 2024, 08:31:53 PM »

Hey everyone,
I’m working on a score-attack game and have a demo up on Itch and Steam. A few friends and I have tested it quite a bit, and I’ve fixed and improved most of the things I had planned so far.

But now, I’m really missing feedback from people who haven’t played it before.

If you’ve got some time, I’d love for you to check it out and let me know what you think! Here’s what I’m most curious about:

Is the game fun and engaging?
Does the difficulty feel right? (Some people have said it’s too easy, others find it too hard, so I’m trying to get a better sense of where it stands.)
How difficult is to understand what to do in game and what`s going on in general?

Any other thoughts on how it feels overall would be awesome too!

Here are the links to check it out:

Game trailer:




Links to the game:

https://luminore.itch.io/decurion

https://store.steampowered.com/app/2751560/Decurion/

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lumlore
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« Reply #1 on: December 29, 2024, 01:34:50 AM »

I probably should have done this much earlier, but here we go! I created a web version of the game for people who don't want to install anything, making it easier for players to try the game. It has slightly lower graphics quality but runs well! Here's the link! All suggestions and observations are welcome!

https://luminore.itch.io/decurion-web-version
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jbarrios
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« Reply #2 on: January 03, 2025, 11:55:59 AM »

Hey lumlore,

I played your game

I'm afraid I don't have much feedback for you.

Everything worked well.  The controls felt good.
The challenge level felt good.
I like how you highlight mobs when they go behind a wall.
I really liked the remote controlled missile.

Nice job, I had fun.
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lumlore
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« Reply #3 on: January 04, 2025, 01:24:50 AM »

Hi jbarrios,
Thank you for trying the game! The missile will be improved, by the way.
The overall flow will stay the same (launch -> aim -> detonate), but it will no longer hit the walls while aiming.
I personally hit the walls with it by accident while aiming and often found it frustrating.
« Last Edit: January 05, 2025, 11:58:59 PM by lumlore » Logged
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