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TIGSource ForumsCommunityDevLogsPacman clone log
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TBMan
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« on: January 10, 2025, 08:17:15 AM »

Here's a short video of the game prior to adding levels and multiple fruit bonuses. Since then I changed some minor things on the game display as well as other things. I'm using 320x200 256 color mode. I'm not using the BGI graphic library that shipped with the compiler. I created my own font as well to use in this graph mode. I'm creating sprites with software I wrote back in 1994 (I've added some features to it this week too, lol). I will post up another video after I do some game testing to see if there are any other odds and ends to do. The game runs in dosbox, but the timers do not work as they do in the compiler environment. Why I don't know, but it's simple to reduce the timers for stand alone running.





Here's my log to date for development of the PacMan clone.
I'm using Borland 7.0 pascal running in DosBox.  I recently
downloaded Lazarus, but I haven't really done a thing with it yet.

History

 1/3/25

 Started design of board using bgi graphics

 1/4/25

 Finished board in bgi and moved over to
 mode200 source code

 Designed and added PacMan

 Added movement of pacman and accumulation
 of points. Points earned for dots and powerballs
 needs to be researched.

1/5/25

 Organized source code
 Added title screen
 tweaked score update
 Added gameover screen
 Added PacMan counter
 Added Pacman getting eated by ghosts and being
   reset to center of board;
 Pacman can exit right or left and then reappear
 For each blue ghost the points go up 200, 400, 600, 800


1/6/25

  Re-designed the board by creating 6x6 sprites
  and wrote a short program to edit the board
  and save the board to a file.

  pacbd.pac


  Set up "GhostRect" for sending the "eyes" of the
  ghosts to the board center when blue ghosts eaten

  Finished sending ghost eyes to center

1/7/25
   Organized the sprite loading into one procedure
   Fixed Pacman exiting left and right bugs
   Delay in "keyboard" was actually delay procedure
   in ShowPac routine.

1/8/25
   Added a cherry token to chase to get 100 points


1/9/25
   Added tokens ability to exit left and right
   Added decision intersections for to add
     more movement to tokens

   Added pause feature;
   Add levels
   Made and loaded bonus sprites
   Redisigned game area

1/10/25

   Added more bonus fruit and various point levels
   Added bonus fruit appearing at various points in levels
   Corrected nextlevel display
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