I also mean no offense by the following. But I'm probably going to sound a little harsh. If it helps at all, I tend to play games, but I don't make 'em. However! I am working on my First, also in GM, and it's a slow but... fun(?) process.
If you're cloning an existing game design, you need a coder, AND you need an artist...what exactly is YOUR role in the project? That comes off sounding kind of snide/uppity, but I'm genuinely curious!
I think Mr. Atomic sums it up nicely, actually, but I'll try and extrapolate further. TIGSource (and indeed, probably any fora with a population of Indie Game Developers) do get a fair few requests for collaboration. That in itself is excellent, 'cause seems most folk work best in a small team. Helps them focus on their strengths, keep motivated, etc etc.
However, when people see a request like this, it is often from a person who has a rough idea, but no desire to provide the art, the programming, and has little experience with a prior game project - so the nuts and bolts of the design might be up to someone else as well.
To stop for a moment, I'm not saying that YOU are one of these people. But, hey, we're a cautious bunch.
Now, to continue with that thought, people capable of providing killer art, or slick programming, or funky music, they'd be rather... reticent to sign up for a project which could mean doing
all the work for someone who doesn't have a clear idea of ANY aspects of design. Sounds harsh, but hey, signing up for a game will mean much work. It better be promising.
In light of what I've seen, I'm not entirely surprised three seperate forums ignored the request. After all, you're probably new to all of them, so you're an unknown quantity. If you'd been posting for a few months AND THEN brought this up... well, hey, you might get some takers. Though that's no guarantee, and besides the current point.
You say you've got a Design Document? A Working Demo in Game Maker? Maybe some Placeholder Art? POST IT. If you have a personal website, a blog, some kind of History, Post that too. You come across as a faceless entity with a nebulous idea. Showing everyone you're a person who Makes Things will really help your cause. We don't just want A Pitch. This isn't a Business. Try and get people interested - you might find a potential audience too.
SUMMARY, 'CAUSE READING IS FOR SUCKERS:- Adam Atomic makes a damn good point. Think long and hard about the question he asked.
- People like collaborating
- The general Indie Dev/Gaming community seems to dislike The Pitch
- Though only when it's not backed up by a demo, or art
- Show us your Demos, your Art, your Design Documents, your Blogs, your History
- (Optional) Stick with the community you're pitching to. They'll like you for it.
You seem like you've got a good idea going, I really like Triple Triad (and card games in general) and I wish you all the best with this! But, again, whaddya got?