Terrible Jetfightera.k.a: my first gamemaker game :3Dev Time: 3 weeks (10 Hours)
Software: Photoshop, GameMaker Pro 7, pxTone
Source: http://www.joesiv.net/games/TJF/TerribleSpaceship.gmk (it's pretty unorganized, but if you want to see how I did it...)
I had a totally different idea at the start of this whole competition, but as the deadline got closer I had to start cutting features.
What I liked:-My upgrade system. That's my crowning achievement coming out of all of this, and probably the most technical thing I've ever had to script/program. I wish I had more time to balance the costs, though.
Known Issues:-My upgrade UI sucks. It needs to say how much to pay for the next upgrade, or what each one does. FYI, it's 200 to buy LVL2 of any upgrade. It doesn't cost any to undo, so if you want to change your loadout go right ahead.
-The bullets don't disappear when they fly off the screen, so.. don't cheat. :D I know how I could have fixed this.. but didn't make the deadline. SUCKS!
What I would have done:-Better audio. I tried to learn pxTone this morning and while it worked ok, I think it just came off as annoying. It'll be better next time, I promise.
-Better scheduling. I have a ton of 'low-hanging fruit' bugs I didn't get to fix. That saddens me. ;(
-More enemies: Again, just ran out of time.
-Better sprites and a more unified art style. It's all just kinda random.
-Transitions, for death/respawn/end of game
Hope you guys got some enjoyment out of it, at least. We'll do a round 2 later on and I'll properly schedule myself.
PS: Derek, your tutorials made this all possible. <3