Could you possibly show some example of what you have done? Or perhaps just indicate how "advanced" a game you think you will be able to make?
Fair enough! Here are a few scraps of games I have lying around. (Warning! Programmer art ahead!)
http://www.mediafire.com/file/adzmjwqwytn/squidlarkinsamples.zipNINJA GUY:
WASD to move, left mouse to slash, right mouse to grapple. I put a lot of work into making the grappling and the wall-jumping feel right. I really want to finish a game with this engine, but I couldn't think up enough content, or even really a goal.
NOT ASTEROIDS:
Arrows move, Z shoots. Points of interest: nifty alpha-blended exhaust trails, nifty parallax starfield, and a smart camera that splits the difference between showing where you're headed and where you're aiming.
ROBOTRONIC:
WASD + mouse again. Pretty straightforward.
So yeah, I want to start with something not too ambitious but reasonably clever. Preferred game types would be arcadey score-based action or something more exploration-based; just going through levels to get to the end doesn't excite me as much. I'd love to do something with procedurally generated levels but I'm not sure I have the chops for that yet.