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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAdult/Educational CompoAdult/Educational Compo: Voting!
Poll
Question: Vote for your 3 favorites!  (Voting closed: August 28, 2009, 04:06:07 PM)
Action Sight Reading Tutor - 3 (0.7%)
Adult Checksum Corrupt - 3 (0.7%)
A Sexual Safari - 10 (2.5%)
Back Door Man - 70 (17.2%)
Blind Date - 1 (0.2%)
Cockroaches Evolution RUN! - 3 (0.7%)
Coitus! - 4 (1%)
Cucumber Bringing Anusssucker - 1 (0.2%)
Dildo Tank the First Squirt - 13 (3.2%)
Edmund - 72 (17.7%)
Gluten Free - 0 (0%)
Highway Temptation - 3 (0.7%)
I HAVE CANDY GET IN THE VAN - 47 (11.5%)
I Love you 2 - 22 (5.4%)
Iraq - 5 (1.2%)
Jirosum - 33 (8.1%)
Linee - 0 (0%)
Manfred Mansfield and the Invasion of the Alien Men - 12 (2.9%)
Mr. Jones' Dream - 26 (6.4%)
Nature - 2 (0.5%)
Naturist Vocabulary College! - 1 (0.2%)
Real Time Evolution - 2 (0.5%)
Sheets - 11 (2.7%)
Silent Conversation - 10 (2.5%)
Super Cock Blockers - 44 (10.8%)
Tower of Babel - 0 (0%)
Yamada's Nude Golf - 5 (1.2%)
Zoo Babies - 4 (1%)
Total Voters: 125

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Author Topic: Adult/Educational Compo: Voting!  (Read 50862 times)
KennEH!
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« Reply #20 on: August 17, 2009, 06:44:48 AM »

Well damn, the time slipped away from me. Facepalm I wus going to do an artsy game on drugs... Maybe for a late entry.
Haha, I actually did an artsy game on drugs, but I didn't get around to adding a title and ending screen so I never submitted it.
"On drugs" can have two meanings. Which one do you guys mean?
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György Straub
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« Reply #21 on: August 17, 2009, 09:33:06 AM »

Voted. And it was easy. Go and vote!

Well damn, the time slipped away from me. Facepalm I wus going to do an artsy game on drugs... Maybe for a late entry.
Haha, I actually did an artsy game on drugs, but I didn't get around to adding a title and ending screen so I never submitted it.
"On drugs" can have two meanings. Which one do you guys mean?

The other one, I guess? (On the other hand, I was going to make an artsy game on sex, medication and rock and roll. No I wasn't.)
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Bood_war
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« Reply #22 on: August 17, 2009, 10:06:21 AM »

Well damn, the time slipped away from me. Facepalm I wus going to do an artsy game on drugs... Maybe for a late entry.
Haha, I actually did an artsy game on drugs, but I didn't get around to adding a title and ending screen so I never submitted it.
"On drugs" can have two meanings. Which one do you guys mean?
I dunno about Cactus, but mine was going to be a "morals" game, where you could rehabilitate, or get much worse.
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Terry
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« Reply #23 on: August 17, 2009, 01:08:02 PM »

I'm about half way through the games and I can see already that this is going to be tough to narrow down - I've got seven games in my "vote" folder. Nice work, guys! Coffee
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cactus
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« Reply #24 on: August 17, 2009, 02:27:52 PM »

I was mostly going for educational, so I did a preachy anti-drug propaganda game, except disguised as an art game (no in-game text). I'll wrap it up and release it one day.
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phubans
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« Reply #25 on: August 17, 2009, 06:01:55 PM »

Ack... Can't view results yet?  Concerned
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Kekskiller
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« Reply #26 on: August 18, 2009, 06:30:44 AM »

Ack... Can't view results yet?  Concerned
Too heavy influence for voting, I guess. Especially because you can remove your vote
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Snake
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« Reply #27 on: August 18, 2009, 09:32:11 PM »

Some interesting entries this round, though it can often feel like statements overrun capturing play. Then again, these things always end up with a gem or two, so it's great seeming what people come up with.

Maybe I'll finish that entry I was planning sometime later just to get that out there.

Anywhoo. Good show chaps!  Gentleman

(also, how on earth did my random My Word! smily get integrated into the site?)
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Melly
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« Reply #28 on: August 19, 2009, 04:17:27 PM »

TIGS will assimilate the awesome.

At any cost. Evil

...

 My Word!
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Mir@k
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« Reply #29 on: August 20, 2009, 09:47:18 AM »

I really HATE to vote for game maker games, because i don't see a real good work behind
I find this comment a bit biased. Oh well, everybody got an opinion.

In my case, i qualify games for their fun factor, if they're fun, then they work, for people like me that doesn't have the time to focus on learning a programming language in depth i can put myself in the place of people who use game maker.
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« Reply #30 on: August 20, 2009, 10:04:57 AM »

I really HATE to vote for game maker games, because i don't see a real good work behind, like the roguelike competitions. But There's almost only that soo...

It's going to be Edmund, I Love You 2 and Dildo Tank : The First Squirt.
I believe Dildo Tank was made with Game Maker.  I'm not at all trying to deter you from voting for it (it's an original, fun game), but I would just like to point that out.
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pgil
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« Reply #31 on: August 20, 2009, 12:11:59 PM »

And I Love You 2 was made in Constructm which is even easier to use.

Lesson: It's stupid to judge a game with the software used to make it.
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Moon Goon
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« Reply #32 on: August 20, 2009, 02:13:58 PM »

I really HATE to vote for C++ games, because most programmers act like 16 year olds who think 100 lines of C++ and SFML is better than simply taking 2 seconds in Game Maker. But There's almost only that soo...

It's going to be I HAVE CANDY GET IN THE VAN and Super Cock Blockers on my list

P.S. Just joking around.  But, you can see how silly saying language X is bad because of an impression that games made in X aren't your cup of tea.
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Aquin
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« Reply #33 on: August 20, 2009, 07:19:08 PM »

My compo entry is over 10,000 lines of code. Sad

Pssh, I think it takes just as much time to make a game using either system.  Sure you can rough draft a lot faster in GM, but all the time it takes to polish rules and consider different angles in gameplay design is the same on both sides.  C++ forces me to slow the process down to a near halt, making me consider very carefully how everything exactly fits together.

I don't know what it's like for GM projects, but in C++, once the main game is done, the polish isn't far behind.  At least this is what it's been like for me.  Admittedly I'm very meticulous in the first place.
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« Reply #34 on: August 21, 2009, 09:57:10 AM »

That comment kind of irked me too. Our game was C++ and Lua and I was actually kind of proud of the engine even if the game was a bit lacking. But I guess that's the point: it's a stupid comment to make and there are obviously plenty of entries that are 'hardcore' or whatever.
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leparlon
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« Reply #35 on: August 21, 2009, 11:06:00 AM »

I don't get this discussion, is this a Programming competition or a game making competition (Is there a verb to game making? It ought to be one)?
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Aquin
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« Reply #36 on: August 21, 2009, 11:12:03 AM »

Without programming (and yes GM is a form of it), you wouldn't have a game.  You would have a movie.

So... um... yeah, I would say it's a pretty big driving part of the whole experience.
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leparlon
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« Reply #37 on: August 21, 2009, 12:36:34 PM »

I get that, what I mean is:

I think what matter is the final product, not the way you made it... Construct made games for instance can be made with minimal programming skills, and be awesome.
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Anthony Flack
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« Reply #38 on: August 21, 2009, 12:46:49 PM »

Boo to programming snobbery. Tools like GameMaker allow non-programmers to make games, and shame the "real" programmers with all the extra creativity they bring.
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Aquin
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« Reply #39 on: August 21, 2009, 02:19:03 PM »

Um...you're still programming though.  Sorry, I'm arguing semantics.  I didn't realize there was this whole culture of "snobby programmers" vs. "Game Maker guys that hate snobby programmers".

I gotta get out more often.  Let it be known I'm not taking a side.  I never do.  I'm too busy making games. Wink
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I'd write a devlog about my current game, but I'm too busy making it.
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