KennEH!
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« Reply #20 on: August 17, 2009, 06:44:48 AM » |
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Well damn, the time slipped away from me.  I wus going to do an artsy game on drugs... Maybe for a late entry. Haha, I actually did an artsy game on drugs, but I didn't get around to adding a title and ending screen so I never submitted it. "On drugs" can have two meanings. Which one do you guys mean?
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Madness takes its toll please have exact change.
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György Straub
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« Reply #21 on: August 17, 2009, 09:33:06 AM » |
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Voted. And it was easy. Go and vote! Well damn, the time slipped away from me.  I wus going to do an artsy game on drugs... Maybe for a late entry. Haha, I actually did an artsy game on drugs, but I didn't get around to adding a title and ending screen so I never submitted it. "On drugs" can have two meanings. Which one do you guys mean? The other one, I guess? (On the other hand, I was going to make an artsy game on sex, medication and rock and roll. No I wasn't.)
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Bood_war
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« Reply #22 on: August 17, 2009, 10:06:21 AM » |
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Well damn, the time slipped away from me.  I wus going to do an artsy game on drugs... Maybe for a late entry. Haha, I actually did an artsy game on drugs, but I didn't get around to adding a title and ending screen so I never submitted it. "On drugs" can have two meanings. Which one do you guys mean? I dunno about Cactus, but mine was going to be a "morals" game, where you could rehabilitate, or get much worse.
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Terry
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« Reply #23 on: August 17, 2009, 01:08:02 PM » |
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I'm about half way through the games and I can see already that this is going to be tough to narrow down - I've got seven games in my "vote" folder. Nice work, guys! 
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cactus
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« Reply #24 on: August 17, 2009, 02:27:52 PM » |
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I was mostly going for educational, so I did a preachy anti-drug propaganda game, except disguised as an art game (no in-game text). I'll wrap it up and release it one day.
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phubans
Indier Than Thou
Level 10
TIG Mascot
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« Reply #25 on: August 17, 2009, 06:01:55 PM » |
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Ack... Can't view results yet? 
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Kekskiller
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« Reply #26 on: August 18, 2009, 06:30:44 AM » |
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Ack... Can't view results yet?  Too heavy influence for voting, I guess. Especially because you can remove your vote
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Snake
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« Reply #27 on: August 18, 2009, 09:32:11 PM » |
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Some interesting entries this round, though it can often feel like statements overrun capturing play. Then again, these things always end up with a gem or two, so it's great seeming what people come up with. Maybe I'll finish that entry I was planning sometime later just to get that out there. Anywhoo. Good show chaps!  (also, how on earth did my random  smily get integrated into the site?)
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Melly
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« Reply #28 on: August 19, 2009, 04:17:27 PM » |
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TIGS will assimilate the awesome. At any cost.  ... 
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Mir@k
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« Reply #29 on: August 20, 2009, 09:47:18 AM » |
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I really HATE to vote for game maker games, because i don't see a real good work behind I find this comment a bit biased. Oh well, everybody got an opinion. In my case, i qualify games for their fun factor, if they're fun, then they work, for people like me that doesn't have the time to focus on learning a programming language in depth i can put myself in the place of people who use game maker.
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ThetaGames
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« Reply #30 on: August 20, 2009, 10:04:57 AM » |
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I really HATE to vote for game maker games, because i don't see a real good work behind, like the roguelike competitions. But There's almost only that soo...
It's going to be Edmund, I Love You 2 and Dildo Tank : The First Squirt.
I believe Dildo Tank was made with Game Maker. I'm not at all trying to deter you from voting for it (it's an original, fun game), but I would just like to point that out.
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pgil
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« Reply #31 on: August 20, 2009, 12:11:59 PM » |
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And I Love You 2 was made in Constructm which is even easier to use.
Lesson: It's stupid to judge a game with the software used to make it.
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Moon Goon
Level 1
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« Reply #32 on: August 20, 2009, 02:13:58 PM » |
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I really HATE to vote for C++ games, because most programmers act like 16 year olds who think 100 lines of C++ and SFML is better than simply taking 2 seconds in Game Maker. But There's almost only that soo...
It's going to be I HAVE CANDY GET IN THE VAN and Super Cock Blockers on my list
P.S. Just joking around. But, you can see how silly saying language X is bad because of an impression that games made in X aren't your cup of tea.
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I'm a PEEK'er. I'm a POKE'er. And I'm a midnight coder. I type my programs and hit RUN. Check out itch.io for my Atari 2600 game ROMs! http://theloon.itch.io/
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Aquin
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« Reply #33 on: August 20, 2009, 07:19:08 PM » |
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My compo entry is over 10,000 lines of code.  Pssh, I think it takes just as much time to make a game using either system. Sure you can rough draft a lot faster in GM, but all the time it takes to polish rules and consider different angles in gameplay design is the same on both sides. C++ forces me to slow the process down to a near halt, making me consider very carefully how everything exactly fits together. I don't know what it's like for GM projects, but in C++, once the main game is done, the polish isn't far behind. At least this is what it's been like for me. Admittedly I'm very meticulous in the first place.
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I'd write a devlog about my current game, but I'm too busy making it.
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adam a
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« Reply #34 on: August 21, 2009, 09:57:10 AM » |
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That comment kind of irked me too. Our game was C++ and Lua and I was actually kind of proud of the engine even if the game was a bit lacking. But I guess that's the point: it's a stupid comment to make and there are obviously plenty of entries that are 'hardcore' or whatever.
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leparlon
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« Reply #35 on: August 21, 2009, 11:06:00 AM » |
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I don't get this discussion, is this a Programming competition or a game making competition (Is there a verb to game making? It ought to be one)?
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Aquin
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« Reply #36 on: August 21, 2009, 11:12:03 AM » |
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Without programming (and yes GM is a form of it), you wouldn't have a game. You would have a movie.
So... um... yeah, I would say it's a pretty big driving part of the whole experience.
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I'd write a devlog about my current game, but I'm too busy making it.
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leparlon
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« Reply #37 on: August 21, 2009, 12:36:34 PM » |
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I get that, what I mean is:
I think what matter is the final product, not the way you made it... Construct made games for instance can be made with minimal programming skills, and be awesome.
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Anthony Flack
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« Reply #38 on: August 21, 2009, 12:46:49 PM » |
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Boo to programming snobbery. Tools like GameMaker allow non-programmers to make games, and shame the "real" programmers with all the extra creativity they bring.
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Aquin
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« Reply #39 on: August 21, 2009, 02:19:03 PM » |
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Um...you're still programming though. Sorry, I'm arguing semantics. I didn't realize there was this whole culture of "snobby programmers" vs. "Game Maker guys that hate snobby programmers". I gotta get out more often. Let it be known I'm not taking a side. I never do. I'm too busy making games. 
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I'd write a devlog about my current game, but I'm too busy making it.
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