The second part of the Flash Love Letter is up, this time covering how to ensure that your games generate value. Not sure if this should go in the design or business section since they are two sides of the same coin. :-)
Here's the link to part 2:
http://lostgarden.com/2009/08/flash-love-letter-2009-part-2.htmlThere are only a few indie games out there that are worth marrying. Toribash and Dwarf Fortress come to mind. I think it is a fun exercise to imagine how your design and business would be different if you were trying to make a game that was part of a player's life for weeks instead of minutes or hours.
It goes without saying that not everyone wants make a living developing games, so pick and choose the lessons that apply to you personally. :-)
take care
Danc.