Since so many characters have fallen by the wayside of the fighting game, let's do a card game!
This may be paper or plastic I'm not sure yet. We'll see how it goes.
I'll outline some basic rule ideas here. Feel free to suggest changes.
Character cards have:
Power Level - Goes from 1 to 5 (5 being the highest). You can only play characters with a level below or equal to the board's current Threat Level.
HP (Health: shows in a red box, and as a heart) - Goes from 1 to 10. The Kid has 1 HP. A undead elephant from Dwarf Fortress has 10 HP.
AP (Action Points: shows in a blue box, and as a wavy sign) - Goes from 1 to 10. Sexy Hiker has 1 AP. Xoda Rap has 10 AP.
Attack - Starts at 0. Add Attack to the damage of your Character's Attack abilities.
Defense - Starts at 0. Subtract Defense from damage your Character takes.
HP changes value freely during battle. AP recharges to its base value (called BaseAP) at the start of your turn.
Types - Characters can have up to three types (three being rare). For each other character with the same type in your side, that character has +1 Defense.
Existing types are: (more will be added if needed)
- Hero: Heroic protagonists.
- Evil: Evil beings.
- Rogue: Anti-heroes who only answer to themselves.
- Cute: Cute roundish creatures and animals.
- Science: Psychics, intelligent dudes, mechanical, virtual and cybernetical organisms.
- Love: Dudes with plenty of emotion and sociableness.
- Support: Support characters.
- Unknown: Cyphers and unknown quantities.
Abilities
Characters have a number of Abilities.
Abilities are divided in:
(A) Attack (red, costs AP) - Most characters have such a skill. Target a opposing character, or if that player has no characters, the player. Should say how much damage it does.
(B) Basic (blue, costs AP) - Any other skills that cost AP. Can be used during your turn, as long as a character has AP.
(O) One-Shot (yellow) - This ability is used in place of playing an Action during your turn.
(P) Passive (gray) - Always active.
(C) Conditional (green) - Used upon a certain effect ocurring.
(X) Counter (purple) - Used when another character acts.
Game Rules:
Hand size is 5 cards.
All players but the first to play may put a Thing in play before the game starts proper, not subject to Threat Level.
Turn order:
- Recharge AP
- Draw a card
- Play Thing (Characters, Locations and Equipment are Things) and/or play Action and/or use your characters' Abilities
- discard down to 5
- pass turn.
The current Threat Level of the game equals the highest level of a Character in play (Equipments considered), plus one.
You can't play characters of a higher level than the current Threat Level.Max of three characters in play per side. If you play another you may destroy one in play.
There can be only one Location in play. When any player plays a new one, destroy the old one.
Equipments must be played on a Character. They add their rules text to that Character.
If all characters are defeated, you deal damage directly to the other player. Players have 10 HP each. A player with 0 HP loses.
Card Example:
Spelunker - PL 4 - Hero
HP 4 AP 6
(A 3) Whip - 3 dmg
(B 5) Bomb - At the start of next turn, all Characters take 3 dmg.
Damsel - PL 2 - Support
HP 3 AP 2
(B 1) Target character gains 1 HP.
Card images follow. If you want to do just the image, that's ok: Pictures are 128x128.