Is this baby still on the makin' or what?
I was just looking at the first post and the types of cards just don't sit right with me.
Existing types were:
- Hero: Heroic protagonists.
- Evil: Evil beings.
- Cute: Cute roundish creatures and animals.
- Mind: Wizards, psychics or intelligent dudes.
- Heart: Dudes with plenty of emotion and sociableness.
- Robot: Mechanical, virtual and cybernetical organisms.
- Support: Support characters.
- Unknown: Cyphers and unknown quantities.
But I think they could be: (more will be added if needed)
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Hero: Heroic protagonists. It would be nice if they produced some kind of points while they were in play, to make it seem as if Heroes are really needed to win.
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Villian: Villianous antagonists. Reserved for the main bosses of a game. Perhaps they can only be defeated by heroes? Expensive.
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Mob: Weak minion types that are stomped on, often cute, but most animals in games are with the bad guys, right? So "cute" seemed an odd typing. Rather than appearing singularly, a Mob card depicts several creatures. Example: Cave Bat = WRONGBAD, A Colony of Cave Bats = Good!, Critter = OHNOES, Pouncing Critters = Yes!
I also imagine some Mob cards would be able to call another Mob card forth, so while they are weak they can overflow the game if they aren't dealt with.
- Mind, Heart, Robot? Seems weird, can't a robot be a hero or a villian? Why does it matter so much in the card game?
- So, lets mix those togethor and get a
Sideliner: A powerful character that is neither hero or villian or support. Maybe they don't attack other players, but grant huge game changing effects. Something like ...a Nethack's Mindflayer card, which causes a confusion effect that forces the players to swap their two most powerful cards, then the Mindflayer is removed from play. Another idea could be a card that has a lot of hp and just sits there.
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Support: Support characters. Seems perfectly reasonable! Perhaps these cards could have a passive ability called Loyalty (or Support even) which means they can't harm a particular card. See Damsel for the Spelunky spelunker. Perhaps your opponent can steal some Support cards if he has the right card, not all support cards would be like that or I think it would get annoying. Mainly healing type cards.
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Mystery: Cyphers and unknown quantities. I just wanna call 'em MYSTERY CARDS! Ooo. Oh, wait, maybe Sideliners are Mystery cards. So call them which ever.
So we've gone from 8 to 5 or 6 types of cards!
But wait, how about two more brand new types?
Location: I've said this already, but how about the players flipping a coin (or something if it ends up being played online) and then the winning player puts into play a Location card that changes the way the whole game is played. Giving the match an effect like "No Character Cards at L5" or "All Attacks +1". Some cards might be able to alter Location, but its mainly to help the players pretend this battle is happening somewhere.
Items: I'm not sure...but the character cards should be able to ITEM GET. Ahem. I mean you should be able to place items on those cards. This is a good method of freeing up a character card, for instance, you don't have to give Quote
every gun and power up, make it an item for everyones use. I wouldn't just settle for weapons either, old standards like Platform Game Springs and Crubbling Blocks could be considered items.
All this from someone who hasn't played a collectable card game.