Noyb
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« Reply #20 on: September 03, 2009, 05:44:22 PM » |
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Martin 2BAM
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« Reply #21 on: September 04, 2009, 01:33:34 AM » |
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FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--Thanks for pointing this out Noyb, I just can't stop smiling... I would have never have read it otherwise. It's really rad that someone took the effort to make a detailed walkthrough. To the unknown soldier
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Loren Schmidt
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« Reply #22 on: September 04, 2009, 01:59:40 PM » |
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This is a great idea, and the little creatures are pretty charming. I never did figure out the little worms or the manatees (!!?) but I enjoyed everything else. Making little watering systems to guide the water to the trees is fun. My favorites are the tomato buddies .
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Martin 2BAM
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« Reply #23 on: September 04, 2009, 06:31:00 PM » |
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New updatev0.85 + Life forms Biography page with icons and adopter names * Fixed blocking when clicking on some buttons (I think) * Speedup when painting: no sudden lags because of refreshment of spawn locations
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« Last Edit: September 06, 2009, 08:48:23 PM by nitram_cero »
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Martin 2BAM
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« Reply #24 on: September 08, 2009, 12:47:26 PM » |
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New updatev0.89 (I should update the achievements, currently some are near impossible) + New life forms: 1 plant, 2 creatures (hard) + Friendly mode option (No killing between critters, plants don't wither with critters) + Option to just turn off spawn sounds instead of all * Seedy creature now always jumps 1 tile gaps (or it should) * Fixed bug: Spawn locations were never removed (leading to bad spawn points and bad spawn timing)
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Loren Schmidt
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« Reply #25 on: September 08, 2009, 07:17:16 PM » |
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I just revisited this today- I already liked it, and it's really growing on me I don't know if I'll ever find all the critters, though!
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Wander
Level 1
pixels are my only real friends. (and scotch)
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« Reply #26 on: September 08, 2009, 09:02:58 PM » |
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Ya - this game is a good one. i mean, VERY unconventional. I didn't like it for the first few minutes, but it grew on me. I think it's the interactive aspect. Most games happen with button pushes, this one literally has to grow. it's cool.
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Martin 2BAM
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« Reply #27 on: September 09, 2009, 04:28:34 AM » |
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Hey, thanks for your nice words! I'm really glad this game was liked by a lot of people! I just hope that more people would donate :D Only got 2 donors
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Wander
Level 1
pixels are my only real friends. (and scotch)
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« Reply #28 on: September 09, 2009, 07:41:25 AM » |
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Hey, thanks for your nice words! I'm really glad this game was liked by a lot of people! I just hope that more people would donate :D Only got 2 donors fixed. :-) i put my where my is.
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Martin 2BAM
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« Reply #29 on: September 10, 2009, 05:55:23 AM » |
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Hey, thanks a lot! I don't understand what " " means, I hope it's cool New mini-updatev0.90 * Workaround for popup-blocking * 2-page life forms bio (it was too compact) + Credits screen + Direct-to-paypal-clickable Donation screen
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Wander
Level 1
pixels are my only real friends. (and scotch)
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« Reply #30 on: September 10, 2009, 08:02:36 AM » |
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That was my way of cleverly saying: I put my money where my mouth is.I did like your game and did donate to prove it. I hope others do the same! COMEON FELLERS - he worked hard, and it's an original!
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Martin 2BAM
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« Reply #31 on: September 10, 2009, 10:39:08 AM » |
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Oh, sorry! Now that you said so I remembered the use of that phrase. I'm not from an english speaking country, and sometimes I miss or get confused by the idioms
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MalcolmLittle
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« Reply #32 on: September 13, 2009, 03:46:00 AM » |
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This is so cool. It's nice looking and I personally love these kind of environment-tweaking simulation games.
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Martin 2BAM
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« Reply #34 on: September 14, 2009, 05:51:25 AM » |
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Thanks man! And thanks too all the supporters! I've achieved 8th place out if 144 (overall) and 4th place at innovation. THANK YOU BTW: In v0.93 you can save your cavern.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #35 on: September 16, 2009, 08:56:08 AM » |
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That was surprisingly interesting. Probably my favourite LD game out of the current batch. Thank you for making it.
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Martin 2BAM
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« Reply #36 on: September 17, 2009, 12:11:42 AM » |
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You're welcome
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Martin 2BAM
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« Reply #37 on: September 17, 2009, 11:02:05 AM » |
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CHANGELOG v0.95 * spawn delay by locations function changed from linear to exponential * Tweaked races names and bio v0.94 + Auto-pause on lost focus disabled + Dynamic adopters/credits implemented. + Autosave every 2.5 minutes * Minor bugfixes and tweaks v0.93 + You can save the cavern (Autoloaded next time you play) v0.92 + Secret achievements
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Hempuliā½
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« Reply #38 on: September 24, 2009, 12:39:32 AM » |
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How am I supposed to keep the piranha plants alive? They don't accept water EDIT: OHH, I see. That's hard.
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Martin 2BAM
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« Reply #39 on: September 24, 2009, 12:32:58 PM » |
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They kind of eat a lot of stuff, but the hard part is getting them to produce new creatures
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