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TIGSource ForumsCommunityDevLogsCaverns [ v0.97 - final tweaking phase ]
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Author Topic: Caverns [ v0.97 - final tweaking phase ]  (Read 8947 times)
Noyb
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« Reply #20 on: September 03, 2009, 05:44:22 PM »

This got a nice writeup over at JayIsGames: http://jayisgames.com/archives/2009/09/caverns.php
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Martin 2BAM
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« Reply #21 on: September 04, 2009, 01:33:34 AM »

This got a nice writeup over at JayIsGames: http://jayisgames.com/archives/2009/09/caverns.php


FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--


Thanks for pointing this out Noyb, I just can't stop smiling... I would have never have read it otherwise. Smiley

It's really rad that someone took the effort to make a detailed walkthrough.
To the unknown soldier Beer!
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Loren Schmidt
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« Reply #22 on: September 04, 2009, 01:59:40 PM »

This is a great idea, and the little creatures are pretty charming. I never did figure out the little worms or the manatees (!!?) but I enjoyed everything else. Making little watering systems to guide the water to the trees is fun.

My favorites are the tomato buddies Kiss.
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Martin 2BAM
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« Reply #23 on: September 04, 2009, 06:31:00 PM »

New update

v0.85
+ Life forms Biography page with icons and adopter names
* Fixed blocking when clicking on some buttons (I think)
* Speedup when painting: no sudden lags because of refreshment of spawn locations
« Last Edit: September 06, 2009, 08:48:23 PM by nitram_cero » Logged

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Martin 2BAM
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« Reply #24 on: September 08, 2009, 12:47:26 PM »

New update

v0.89
(I should update the achievements, currently some are near impossible)
+ New life forms: 1 plant, 2 creatures (hard)
+ Friendly mode option (No killing between critters, plants don't wither with critters)
+ Option to just turn off spawn sounds instead of all
* Seedy creature now always jumps 1 tile gaps (or it should)
* Fixed bug: Spawn locations were never removed (leading to bad spawn points and bad spawn timing)
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Loren Schmidt
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« Reply #25 on: September 08, 2009, 07:17:16 PM »

I just revisited this today- I already liked it, and it's really growing on me Smiley

I don't know if I'll ever find all the critters, though!
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Wander
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« Reply #26 on: September 08, 2009, 09:02:58 PM »

Ya - this game is a good one.  i mean, VERY unconventional.  I didn't like it for the first few minutes, but it grew on me.  I think it's the interactive aspect.  Most games happen with button pushes, this one literally has to grow.  it's cool.
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Martin 2BAM
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« Reply #27 on: September 09, 2009, 04:28:34 AM »

Hey, thanks for your nice words!
I'm really glad this game was liked by a lot of people!

I just hope that more people would donate :D
Only got 2 donors Sad
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Wander
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« Reply #28 on: September 09, 2009, 07:41:25 AM »

Hey, thanks for your nice words!
I'm really glad this game was liked by a lot of people!

I just hope that more people would donate :D
Only got 2 donors Sad

fixed. :-)  i put my  Hand Money Left where my  Mock Anger is.
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Martin 2BAM
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« Reply #29 on: September 10, 2009, 05:55:23 AM »

Hey, thanks a lot!  Beer!
I don't understand what "Mock Anger" means, I hope it's cool Smiley




New mini-update

v0.90
* Workaround for popup-blocking
* 2-page life forms bio (it was too compact)
+ Credits screen
+ Direct-to-paypal-clickable Donation screen
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Wander
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« Reply #30 on: September 10, 2009, 08:02:36 AM »

That was my way of cleverly saying:
I put my money where my mouth is.

I did like your game and did donate to prove it.  I hope others do the same!  COMEON FELLERS - he worked hard, and it's an original!  Beer!
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Martin 2BAM
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« Reply #31 on: September 10, 2009, 10:39:08 AM »

Oh, sorry! Now that you said so I remembered the use of that phrase.
I'm not from an english speaking country, and sometimes I miss or get confused by the idioms  Smiley
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MalcolmLittle
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« Reply #32 on: September 13, 2009, 03:46:00 AM »

This is so cool. It's nice looking and I personally love these kind of environment-tweaking simulation games.
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skyy
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« Reply #33 on: September 13, 2009, 09:01:54 PM »

Grats on this: http://www.ludumdare.com/compo/ludum-dare-15/?action=top
Good going Smiley Another fine product from the hands of Tigsource ppl  Hand Metal Left

Keep it up  Coffee
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Martin 2BAM
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« Reply #34 on: September 14, 2009, 05:51:25 AM »

Thanks man!

And thanks too all the supporters!
I've achieved 8th place out if 144 (overall) and 4th place at innovation. THANK YOU Beer!

BTW: In v0.93 you can save your cavern.
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Ivan
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alright, let's see what we can see


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« Reply #35 on: September 16, 2009, 08:56:08 AM »

That was surprisingly interesting. Probably my favourite LD game out of the current batch. Thank you for making it.
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Martin 2BAM
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« Reply #36 on: September 17, 2009, 12:11:42 AM »

You're welcome  Smiley
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Martin 2BAM
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« Reply #37 on: September 17, 2009, 11:02:05 AM »

CHANGELOG

v0.95
* spawn delay by locations function changed from linear to exponential
* Tweaked races names and bio

v0.94
+ Auto-pause on lost focus disabled
+ Dynamic adopters/credits implemented.
+ Autosave every 2.5 minutes
* Minor bugfixes and tweaks

v0.93
+ You can save the cavern (Autoloaded next time you play)

v0.92
+ Secret achievements Wink
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Hempuliā€½
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« Reply #38 on: September 24, 2009, 12:39:32 AM »

How am I supposed to keep the piranha plants alive? They don't accept water Sad
EDIT: OHH, I see. That's hard.
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Martin 2BAM
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« Reply #39 on: September 24, 2009, 12:32:58 PM »

They kind of eat a lot of stuff, but the hard part is getting them to produce new creatures Wink
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